Mac Binary Release
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Thanks.
btw I'll be away today, but there's a lua patch being uploaded. it's a subdownload of the last link. I'll be more clear and fix it up when I'm back.
Link: http://fileuniverse.com/?p=show&a=it&id=4258
(you'll need Universal Build 0.7gU first)
Known Issues: http://spring.clan-sy.com/wiki/Spring_o ... own_issues
btw I'll be away today, but there's a lua patch being uploaded. it's a subdownload of the last link. I'll be more clear and fix it up when I'm back.
Link: http://fileuniverse.com/?p=show&a=it&id=4258
(you'll need Universal Build 0.7gU first)
Known Issues: http://spring.clan-sy.com/wiki/Spring_o ... own_issues
Last edited by elio on 10 Feb 2007, 04:09, edited 3 times in total.
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- Posts: 9
- Joined: 09 Feb 2007, 10:25
Thank You for bringing this to Mac elio!!
I've was getting the same graphical glitches of either top corners, top half screen or full screen going black or grey. It happens during the building when the coloured graphics start making there way onto the object and goes away when the object is complete.
Had a flick through the preferances and turing off AdvUnitShading gets rid of the problem, seems to introduce a small full screen grey flick every time you select a building to make though but much more playable
Computers Specs are:
G5 1.6 Ghz
OS X 10.4.7
Nvidea GeForce FX 5200
I've was getting the same graphical glitches of either top corners, top half screen or full screen going black or grey. It happens during the building when the coloured graphics start making there way onto the object and goes away when the object is complete.
Had a flick through the preferances and turing off AdvUnitShading gets rid of the problem, seems to introduce a small full screen grey flick every time you select a building to make though but much more playable
Computers Specs are:
G5 1.6 Ghz
OS X 10.4.7
Nvidea GeForce FX 5200
This is the kind of info that helps tremendously; It appears related to nvidia code, both intel and ppc. I'll see what I can do, but thanks!Had a flick through the preferances and turing off AdvUnitShading gets rid of the problem, seems to introduce a small full screen grey flick every time you select a building to make
Also for anyone who has the time and ability, to compare and contrast (sounds like back at highschool ) any differences seen between the intel and ppc builds. Again, thanks for your support
I get this in windows, it happens everytime you draw a transparent virtual unit, be it via an AI or by selecting a build item.Had a flick through the preferances and turing off AdvUnitShading gets rid of the problem, seems to introduce a small full screen grey flick every time you select a building to make
http://img157.imageshack.us/img157/14/d ... ity5dm.png
Just a fyi posted in the wiki:
Edit: while we're on FYIs, you may need to unbind Expos├â┬® key bindings to use those function keys in Spring, like to use the lua widget controls.
Even more reason to have had a more modern laptopNote: Due to moving interstate soon, my development box shall be packed from tomorrow for potentially up to three weeks. I'll still be contactable for bug reports, info etc, though with potential delay. Spring for the Mac development shall continue its progress asap; this is not the end of my efforts. --Elio 10 Feb 2007
Edit: while we're on FYIs, you may need to unbind Expos├â┬® key bindings to use those function keys in Spring, like to use the lua widget controls.
- Ling_Lover
- Posts: 100
- Joined: 26 Sep 2006, 11:50
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- Posts: 9
- Joined: 09 Feb 2007, 10:25
Been trying to get a basic single player script running that I got off the forums here and the app quits just after opening, no crash log but info.txt is:
Using read-write data directory: /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/
Junk in buffer :{\rtf1\mac\ansicpg10000\cocoartf824\cocoasubrtf410
Junk in buffer :{\fonttbl\f0\fmodern\fcharset77 Courier;
Content error: Parse error in buffer at line 76 column 2 near
}
It was the second one posted in ht tp://spring.clan-sy.com/phpbb/viewtopic.php?t=8634
I've changed the map to the Small Divide and the AI directory route, although the AAI file has .dylib not .co
Thanks for any help
Using read-write data directory: /Games/SpringRTS 0.74b3+ Universal Mac Build 0.7gU/SpringRTS.app/data/
Junk in buffer :{\rtf1\mac\ansicpg10000\cocoartf824\cocoasubrtf410
Junk in buffer :{\fonttbl\f0\fmodern\fcharset77 Courier;
Content error: Parse error in buffer at line 76 column 2 near
}
It was the second one posted in ht tp://spring.clan-sy.com/phpbb/viewtopic.php?t=8634
I've changed the map to the Small Divide and the AI directory route, although the AAI file has .dylib not .co
Thanks for any help
Code: Select all
[GAME]
{
Mapname=SmallDivide.smf;
StartMetal=4000;
StartEnergy=4000;
MaxUnits=500;
StartPosType=0;
GameMode=0;
GameType=XTAPE.sd7;
LimitDGun=0;
DiminishingMMs=0;
GhostedBuildings=1;
HostIP=127.0.0.1;
HostPort=8452;
MyPlayerNum=0;
NumPlayers=2;
NumTeams=2;
NumAllyTeams=2;
[PLAYER0]
{
Name=Player0;
Spectator=0;
Team=TEAM0;
}
[PLAYER1]
{
Name=Bot0;
Spectator=0;
Team=TEAM1;
}
[TEAM0]
{
TeamLeader=Player0;
RgbColor=1 0 0;
Side=Arm;
Handicap=100;
AllyTeam=0;
}
[TEAM1]
{
TeamLeader=Bot0;
RgbColor=0 0 1;
Side=Core;
Handicap=100;
AllyTeam=1;
AiDLL=/Games/SpringRTS\ 0.74b3+\ Universal\ Mac\ Build\ 0.7gU/SpringRTS.app/data/AI/Bot-libs/KAI-0.22.dylib;
}
[ALLYTEAM0]
{
NumAllies=0;
}
[ALLYTEAM1]
{
NumAllies=0;
}
}
I'll fix the AI path, so you only need to specify the AI name itself in the next release.