Please fix TextureAtlas

Please fix TextureAtlas

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Please fix TextureAtlas

Post by Argh »

... or get rid of it entirely. The latest version of Spring is right back to having severe problems with TextureAtlas not locking the positions of the textures correctly, resulting in behavior like this:

Image

... where the beam-end texture and the beam texture are both the same size, and I've even labeled them sequentially so that they are right next to each other :P As you can see very clearly here, it's picking up alpha from multiple other bitmaps that are part of the Atlas.[/img]
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

This was gone for some builds but then reappeared. :? Don't know when exactly anymore...
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Argh, could you post the actual texture atlas? (It should still be possible to dump it using spring.exe /t)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Sure thing. Click here to download the TextureAtlas files generated by Spring.

Sorry about the late response, I posted this right before popping off to Work.
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