I did a search and couldn't find but a scant mention of proximity fusing for weapons. It would be nice to have a way for the weapons to burnblow when they reach within the distance of their explosion. A proximity could either be a defined distance to target, or it could be simply equal to the weapons explosion radius.
1. It would make missiles much more accurate as far as modelling the behavior relative to their real life counterparts.
2. It would allow one to define the three types of missile warheads use by engineers today:
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a. Direct Hit
b. Near Hit
c. Near Miss
3. It should be relatively easy to implement; it just has to check distance to target each refresh of its position