JJ45 wrote:I want a 4x4 (16 squares) obstacle object, height 8. I think it could be a block with the bottom face removed, and with some stone-brickwall texture. It should take about a minute for a commander to reclaim. Could anyone do that?
Here, I made a texture for it:
http://img220.imageshack.us/img220/4035/walllt4.png
Feature Request For Features
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Feature Request For Features
EDIT:
Last edited by Aurora on 03 Feb 2007, 16:15, edited 1 time in total.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
If the lines were antialiased, I'd have to specify the obstacle object for all the different shades of the line, which would just be pointlessly timetaking. Hence, it's not an anti-aliased line.LOrDo wrote:Were you perhaps using antialiasing?
Make the obstacle's size 4x4 pixels on the feature map, then. I'll make the line consist of points with 3 pixels between each.smoth wrote:it is a known fact, stated by the devs: many features on a map cause system slowdown.
Hell that fact was proven eons ago when i made Conquerors Isle, all the forests i tried making ended up causing such massive slowdown that ppl would just burn all the forests down just to get the game to run smoother.smoth wrote:it is a known fact, stated by the devs: many features on a map cause system slowdown.
I'm not here to argue about them causing system slowdown, and I won't. I don't see what there is to argue about it, it's pretty logical that too much stuff will kill the game. If my map gets slow, then I'll simply have to come up with a solution that requires less objects.
I want a 4x4 (16 squares) obstacle object, height 8. I think it could be a block with the bottom face removed, and with some stone-brickwall texture. It should take about a minute for a commander to reclaim. Could anyone do that?
Here, I made a texture for it:
http://img220.imageshack.us/img220/4035/walllt4.png
I want a 4x4 (16 squares) obstacle object, height 8. I think it could be a block with the bottom face removed, and with some stone-brickwall texture. It should take about a minute for a commander to reclaim. Could anyone do that?
Here, I made a texture for it:
http://img220.imageshack.us/img220/4035/walllt4.png
Last edited by Aurora on 01 Feb 2007, 14:57, edited 1 time in total.
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- Posts: 36
- Joined: 22 Nov 2006, 23:48
In case you did not know, it is not possible to put features on the texture map. I don't see what the hell the point would be in doing so even if it was possible, though.manored wrote:Why dont you draw those lines on the texture map instead?
In that case, the obstacle should contain lots of energy and have a high hardness. How much, I don't know. We'll just have to try and see when, or if, someone creates this object.Goolash_ wrote:reclaim time is mostly based upon energy content of the thing you're trying to reclaim.
metal content doesn't really matter. You can set the object's hardness too - which means how hard is it to destroy by force and that has nothing to do with energy or metal content.
I was not talking about putting the feature on the texture map, I was talking about drawing lines in the texture map where the super tiny features would be because, if I understood well, the objective of their existance is just to mark the "country" territory right?JJ45 wrote:In case you did not know, it is not possible to put features on the texture map. I don't see what the hell the point would be in doing so even if it was possible, though.manored wrote:Why dont you draw those lines on the texture map instead?