Mac Binary Release
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Last thing I heard the fragment_program_shadow.ext was still only on the Mac Pros, but it may be now on all intels.
If you get the spiny curser, force quit would work; unless it wasn't spring related? (network drive dropout maybe?) Keep a note of anything if it happens again :)
start with your commander, and d-gun without moving in a few directions, and you'll see what's meant
It's accessing memory it shouldn't for some reason.. (out of order instruction maybe? endian issue? loop problem?) could you describe a bit more about what happened, what you did leading up to it, etc
cool :)
Now that's an interesting problem; not sure if it's spring related or not. does it happen all the time?
If you get the spiny curser, force quit would work; unless it wasn't spring related? (network drive dropout maybe?) Keep a note of anything if it happens again :)
start with your commander, and d-gun without moving in a few directions, and you'll see what's meant
It's accessing memory it shouldn't for some reason.. (out of order instruction maybe? endian issue? loop problem?) could you describe a bit more about what happened, what you did leading up to it, etc
cool :)
Now that's an interesting problem; not sure if it's spring related or not. does it happen all the time?
It's a problem that has been on windows side for some versions too: even if I have shadows off in the menu, i still get the error message. (No doubt some brainiac's gonna tell me "turn the shadows off in settings.exe" soon.)elio wrote:For some reason some other part of code tried to turn on shadows. anything other that Intel Mac Pros that had that special openGL update have that program, at least until 10.5; complain to apple.1) I have this message in the in-game console at beginning.Code: Select all
You are missing an OpenGL extension needed to use shadowmaps(fragment_program_shadow)
It's there irrelevant to your shadows setting; I think it's related to the text; was text shadowing added recently? ext_shadow would be more than fine to handle that I would think...
Edit, and by complain to apple; the hardware support is there, it's even to an extent in the drivers, but the apple openGL engine lacks the support for it
Edit, and by complain to apple; the hardware support is there, it's even to an extent in the drivers, but the apple openGL engine lacks the support for it
I just tested Atlantic maps, and I got the problem. This one was a true freeze. No log. I had the time to move on the map and move the commander.
Maybe this is something with water, no?
edit:
3 things:
I had a crash loading a game with AA222 mods because of a not found file: "Error: sounds/button9.wav".
Is that normal that when I use inside view for the nuclear missile launcher or the mobile missile launcher, and I aim something, when I go back in regular view it automatically fire where I was aiming?
Last thing, the cursor change shape for deferent use, but the action is not applied. Example: I select the commander I aim a friendly vehicle to repair it, the cursor change, I click and it just select the vehicle.
Maybe this is something with water, no?
edit:
3 things:
I had a crash loading a game with AA222 mods because of a not found file: "Error: sounds/button9.wav".
Is that normal that when I use inside view for the nuclear missile launcher or the mobile missile launcher, and I aim something, when I go back in regular view it automatically fire where I was aiming?
Last thing, the cursor change shape for deferent use, but the action is not applied. Example: I select the commander I aim a friendly vehicle to repair it, the cursor change, I click and it just select the vehicle.
the Atlantic world map works fine for me; only one I've tried so far. Checked all the files and references are current for 0.74b2/3 builds of spring?
if you remember back it TA days, there was an option to turn on/off one click actions, where it does more what you'd expect; the other command click way is how spring (and TA on the PC) worked, except for using right click instead. So if you don't have a 2nd mouse button, check the keybind config and rebind it. That action will do what the the default symbol is; it allows you to select without needing to deselect. Personally I'm still not accustomed to it.
if you remember back it TA days, there was an option to turn on/off one click actions, where it does more what you'd expect; the other command click way is how spring (and TA on the PC) worked, except for using right click instead. So if you don't have a 2nd mouse button, check the keybind config and rebind it. That action will do what the the default symbol is; it allows you to select without needing to deselect. Personally I'm still not accustomed to it.
Last edited by elio on 18 Jan 2007, 15:37, edited 1 time in total.
Dunno about the others. but this is a known spring bug. the windows users has it as well.Aurelio wrote:Is that normal that when I use inside view for the nuclear missile launcher or the mobile missile launcher, and I aim something, when I go back in regular view it automatically fire where I was aiming?
I had this thing again├óÔé¼┬ª
An other map with water (Bethezda), I could play for 4 min. And then, the game freeze and what I could do was moving the mouse, take a screenshot and turn off the sound.(Realy slowly)
After that, I put it in sleep, and wake it up. But this time, the screen was blue, but still I could move the mouse and the computer was apparently fine(disk and fan activity). It was processing something, probably with the GPU too, because I heard the charachteristic sound├óÔé¼┬ª
After 20min, I turn it off with the power button and restarted it.
No log!
An other map with water (Bethezda), I could play for 4 min. And then, the game freeze and what I could do was moving the mouse, take a screenshot and turn off the sound.(Realy slowly)
After that, I put it in sleep, and wake it up. But this time, the screen was blue, but still I could move the mouse and the computer was apparently fine(disk and fan activity). It was processing something, probably with the GPU too, because I heard the charachteristic sound├óÔé¼┬ª
After 20min, I turn it off with the power button and restarted it.
No log!
What do you mean by that?Checked all the files and references are current for 0.74b2/3 builds of spring?
By these freezes, force quit's not working? I can't understand why it wouldn't...
And I'd need more info than after a few minutes etc, what you did's important the whole time (there might be AI problems by the sounds of things..
And I'd need more info than after a few minutes etc, what you did's important the whole time (there might be AI problems by the sounds of things..
there were changes to things over these builds that stopped somethings workingQuote:
Checked all the files and references are current for 0.74b2/3 builds of spring?
What do you mean by that?
No. Me too├óÔé¼┬ªelio wrote:By these freezes, force quit's not working? I can't understand why it wouldn't...
The first time, I just moved the mouse to move on the maps and it just freeze when it begin to move.And I'd need more info than after a few minutes etc, what you did's important the whole time (there might be AI problems by the sounds of things..
The second time, I could reach the Commander, move it and it freezed.
The third and fourth time, I could build many building and vehicle, but there was no fight.
It was the script "Commander" that worked nicely with "no-water" maps.
The last time, I was checking the top utility in the terminal while playing. I didn't see the crash coming├óÔé¼┬ª Everything was fine (cpu:56%) and boom, the terminal freezed too.[/quote]
Patch!
We have a patch for the above issues (I hope). Tis stripped down to focus on it, but I think it's solved thus please test:
What was causing crashes
Different Maps
Graphics glitches, problems, errors, colours out, anything seeming odd and different to x86 spring. (Nvidia user comments would be much appreciated)
AI maybe?
Link
Just replace SpringRTS.app/Contents/MacOS/SpringRTS with the extracted binary file.
Special mentions to desertlynx and somazx for their support
What was causing crashes
Different Maps
Graphics glitches, problems, errors, colours out, anything seeming odd and different to x86 spring. (Nvidia user comments would be much appreciated)
AI maybe?
Link
Just replace SpringRTS.app/Contents/MacOS/SpringRTS with the extracted binary file.
Special mentions to desertlynx and somazx for their support