Replay/Netcode format
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Replay/Netcode format
How exactly is the actual netcode/replay data formatted? I know that theres a timestamp followed by the data, but how is the data structured? What does the timestamp measure? Seconds or frames? How do you tell which part of the data is a chat message? How do you tell who it is from? Is information like a player winning/losing sent, or is that for each client to detect? Anything else I should know about it?
Hum, I remember a thread with the same question, try to search on the forum.
edit: oh, sorry, it seem that it had not all the information it could have had
( http://taspring.clan-sy.com/phpbb/viewt ... ure+replay )
edit: oh, sorry, it seem that it had not all the information it could have had
( http://taspring.clan-sy.com/phpbb/viewt ... ure+replay )
Just added some comments to Net.h and also hacked together a replay parser in PHP.