"Too many unit categories" errors in infolog.txt

"Too many unit categories" errors in infolog.txt

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
Conxion528
Posts: 2
Joined: 06 Dec 2006, 04:29

"Too many unit categories" errors in infolog.txt

Post by Conxion528 »

Hello, to everyone in the mod community....here goes my first post (which interestingly enough, is a request for help...)

I'm trying to port TAUCP to the Spring engine...and I'm making a lot of progress, but there's a single error in the infolog.txt that I don't understand.

"Warning to many unit categories 33 missed jam" is what it says. Does anyone know what this means, or have any other insight on things I should look out for when trying to port TAUCP?

Thanks,
Conxion528
User avatar
yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Post by yuritch »

That means the mod has too many unit categories, Spring only supports up to 32.
Category is what's written in the FBI line 'Category='. Each unit can have several categories, they are used by BadTargetCategory and OnlyTargetCategory FBI tags (and probably somewhere else, too). I'm not sure what the results of too many categories will be, probably targetting tags just won't work with those extra categories.
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

Do you hapen to know as well if those "Categories" are case sensitive or not (as in "KBot" diferent or not from "kbot")?

And if "special" caracters can be used (like ">200")?
Post Reply

Return to “Game Development”