suggestion - more ranks - Page 2

suggestion - more ranks

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

more ranks?

yes!
97
79%
no
26
21%
 
Total votes: 123

User avatar
BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Post by BigSteve »

Holy testicle tuesdays! I have 1000 hours? that is Saaaad,
I guess thats what 3 months of unemployment and a foreighn gf do for ya ^^
Luckily I live in Vancouver now so I spend all my spare time job hunting snowboarding and going to the bar with m'lady hehe, yay for Canada and having stuff to do! also its my birthday today!

ok... after three, Everybody!.... 1...2...3... Happy birthday to steve.... tra la la la laaa laaaa.....

mmm beer and french toast for breakfast! hehe

Anyway to my point...

Id add one more rank for 300 hours personally, and maybe one more for 500. Id also add an auto lifetime ban for anyone that hits 1000 hours because that is just not healthy ^^
User avatar
Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

STEVE'S A CANUCK!


Steve, i live in Michigan!


DO NOT SEE ME!

>_>
User avatar
BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

BigSteve wrote:Holy testicle tuesdays! I have 1000 hours? that is Saaaad,
I guess thats what 3 months of unemployment and a foreighn gf do for ya ^^
Luckily I live in Vancouver now so I spend all my spare time job hunting snowboarding and going to the bar with m'lady hehe, yay for Canada and having stuff to do! also its my birthday today!

ok... after three, Everybody!.... 1...2...3... Happy birthday to steve.... tra la la la laaa laaaa.....

mmm beer and french toast for breakfast! hehe

Anyway to my point...

Id add one more rank for 300 hours personally, and maybe one more for 500. Id also add an auto lifetime ban for anyone that hits 1000 hours because that is just not healthy ^^
No no no, just a rank reset :P
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'm alright with more ranks.
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Post by malric »

Sheekel wrote: Also, NO new ranks. Its just another catalyst to encourage cheating. The current ranking system is fine.
In fact the problem is that usually we want to play balanced games. So it would be perfect that the server would make an automatic balancing (when requested to do so) based on the time each player spent with that specific mod and faction without showing effectivly the rank. (this is from "nice ideas that will not be implement because of lack of time")
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Time doesn't indicate ability in even that case. I'm roughly as solid with URC in E&E as I am with ARM in AA, and I've spent maybe ten times as many hours as the latter.
User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Sheekel wrote:What the hell is smurfing?
Smurfing is when experienced players get new names so that they can pose as nubs.

I have at least four smurf accounts. None of which I have logged into in the past four months.
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Post by malric »

neddiedrow wrote:Time doesn't indicate ability in even that case. I'm roughly as solid with URC in E&E as I am with ARM in AA, and I've spent maybe ten times as many hours as the latter.
It's one of the best indicators we can have.

Even if you are as solid with URC, this may be because the mod is easy, or because there are no players that played AA that much. From a balancing point of view the time will do. If you have any idea I think everybody would be happy to hear it :wink:
User avatar
Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

you have no idea how many sucky star players are out there have you
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Day said it better than I could, really. Time is no indicator of anything besides dedication, and I don't think we really need a skill based rating system. Get to know the people that you play with, that is my method, and it is the theory behind the academic clan structure besides - and look at how well that works!
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

I think the point though, is that it's the only stat we have tracked by the server, so it's the best (only) indicator we have.
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Post by malric »

Day wrote:you have no idea how many sucky star players are out there have you
This is again, a 'negative' comment (no new idea, just saying an idea doesn't work in all the cases - which should be know by everyone by now). And what if they are ? If 95% of 1 stripe players are bad, and 50% of star players are bad, you can still balance a game by taking into account mod play time, rather than by making a 'random' choice.

And you really can't deny that if I am playing a mod for the first time I will be bad at it. So time is a factor. When you play other mod than AA, you usually have no idea of the skills of the players. And I have to announce 'I'm total noob, don't balance based on my rank' (thinking primarily at EE as I do not play many others)

For XTA I think this is not that of a problem, because there are either people who play it from long time or total noobs (which are switching to AA as it is easy to find an open game and bad players to beat :wink: )
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

How about introducing a method which detects noobs and changes their rank symbol to a banana to get rid of these star noob prejudices...
Chojin
Posts: 141
Joined: 04 Oct 2006, 11:22

Post by Chojin »

I'd like mod-dependent ranks.

Rattle's banana idea is good too. No ranks, just a newbie symbol.

More ranks would just make it a bigger fiddling to finally get a game going.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

how about no?

This is not an elitist area, at least it tries very hard not to be. Keep it that way. Some people may not be good at any mod in spring, but that doesn't mean they should have to work harder to get a game.
User avatar
Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Post by Day »

+1
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

+2 and a bunny
User avatar
Strategia
Posts: 575
Joined: 06 Apr 2006, 18:32

Post by Strategia »

+I see your bunny, and I raise it a pancake.
DemO
Posts: 541
Joined: 18 Jul 2006, 02:05

Post by DemO »

I agree, a rank that shows how much a person wins would be nice to judge abilities.
I dont like this idea. If anything I think it would be abused - Players would only play if they felt the game was stacked to their advantage - people would all want to host their own games and not join other peoples because they are in control of the teams in that case and can stack them as they please.

Even if this didnt happen, many people would probably have ludicrous win % and actually still be pretty rubbish, due to selectively playing only noobstars repeatedly, and refusing to play with people that can beat them because they dont want to "hurt their rank"

In short, people would turn into stat whores, and thats not a good thing, we've probably all seen what it does to other games, they are everywhere, they always bitch and whine and only care about their stats instead of actually enjoying playing the game without a care if they lose to a better player.

But...+1 for more ranks, it can't hurt right? I've wanted my own personal little icon thing in spring for a while and have thought about harassing betalord about it for a while, but higher ranks could also do the trick.

(always wished i had one of those moderator spanners, or at least my own icon even if it represented nothing)

[EXTRA STUFF]

Anyway the point is, unless theres a pretty detailed ranking system build into spring that tracks every game you play and updates your statistics accordingly, then puts them into a ladder system, then we'll never have a full-proof way of telling who is good and who isn't, except what neddie says - learn who the people are.

The vast majority of players i play with these days i know how they play and how good/crap they are from several/many previous games with them. The people i dont recognise are either clearly distinguishable as smurfs (in which case its not too hard to find out who) or are randoms that are new to spring or havnt played in a long, long time - in which case they're crap.
User avatar
Ishach
Posts: 1670
Joined: 02 May 2006, 06:44

Post by Ishach »

My wish would be for a supcom style ladder system.



I didnt even like the game much but played it obsessively just for the ladder
Post Reply

Return to “General Discussion”