Balanced Annihilation v4.7 !!
Moderator: Moderators
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- hughperkins
- AI Developer
- Posts: 836
- Joined: 17 Oct 2006, 04:14
In vietnam, many airstrikes were done by something rather fighter-like, coming in fast and low, and loosing a single air-ground missile or napalm bomb.jellyman wrote:What should fighters be good for?
This contrasts with B52 grid-square destroyer type missions, where you carpet bomb a whole valley.
Not sure to what extent that's relevant to Spring
Yeah I was spectating that. He had radar and LOS coverage on an adv radar tower with nothing blocking. Not a single shot hit anything or did any damage. This was going on for at least a minute.neddiedrow wrote:I'm seen this as well, in particular during a game I played last night... they seem to miss some shots... an ally of mine had eight of them and was successfully destroying nothing.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
It's not just because we have doubt in his ability to balance things, it's because he's busy and we sort of want some progress on this whole weasel issue1v0ry_k1ng wrote:show caydr some respect dude its cuz o him your playing the mod. and the balance changes he made were only as good as the input from these forums. check the xta forums for a "how to" in posting balance changes with mathmatical and proof testing
Lol, when did I say they werent getting the same output? I was just stating caydr's reasoning, and I didnt see what was wrong with it. Your basically getting rid of diversity between arm and core.Machiosabre wrote:they're gonna get the same output, get with the program.flop wrote:Arm has cloaked fusion to make up for the fact that Cores fusions are better.
