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Post just about everything that isn't directly related to Spring here!

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MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

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Post by MrNubyagi »

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Last edited by MrNubyagi on 30 Nov 2006, 05:17, edited 2 times in total.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

why do you keep making such short almost borderline spam posts.. cease your random posting and Make something of substance..
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

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Last edited by MrNubyagi on 30 Nov 2006, 05:01, edited 1 time in total.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Post by Fanger »

you stole my pants didnt you...!
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

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Last edited by MrNubyagi on 30 Nov 2006, 05:01, edited 1 time in total.
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Hmmm, when u first posted the link i thought it would be a cool Space-Flight sim along the lines of Wing Commander or StarLancer. But yet again its another gay Space/Action/RPG hybrid-mix-pile of crap, game.

I am so sick of these companies trying to be "Original" all the time.

I just want a good. SOLID. Fucking. Space Flight Sim!!!

There hasn't been a good one since Star Lancer, and im PISSED.


Also, NOT ONE of u had better mention that piece of shit freelancer. God. That was a huge fucking dissappointment.

:x :x :x
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

We need Freespace 3! We need Freesapce 3!

No, scratch that.

We need Freespace 3 and a Babylon 5 combat sim!

Thats better...
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

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Last edited by MrNubyagi on 30 Nov 2006, 05:01, edited 1 time in total.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Quanto, taken a look at Vega Strike and one of it's modifications?
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

What we realy need is Elite 4...

aGorm
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Freelancer is a joke, it's an arcade combat game with a bit of trading mixed in to buy your equipment. Seriously, the first mission has you taking out a squad of military fighters with the crappy standard fighter. Prices are static, all stations are static (cannot be built or destroyed) and the player is always more powerful than anybody else. Contrast that with a game like X where prices fluctuate, stations can be destroyed and rebuilt and if you try to attack any enemy ships in the starting equipment you end up being a splat on their windshield.

I think Darkstar One falls mostly into the same vein as Freelancer (i.e. static stations and you are the hero but it has fluctuating prices IIRC which puts it closer to Elite), it has the Hyperspace elements of Elite but fuel regenerates in space so you don't have to refuel which makes most jump routes very harmless as you're in and out of a system in no time with no chance for enemies to engage you. Played only the demo, I liked the random events that pop up sometimes but I can imagine the reviews are right that longer jump routes would get boring quickly. It also lacks persistent faction oppinions, you can get stars for illegal acts but they disappear over time so it's a bit like GTA in that regard.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Quanto042 wrote:Hmmm, when u first posted the link i thought it would be a cool Space-Flight sim along the lines of Wing Commander or StarLancer. But yet again its another gay Space/Action/RPG hybrid-mix-pile of crap, game.

I am so sick of these companies trying to be "Original" all the time.

I just want a good. SOLID. Fucking. Space Flight Sim!!!

There hasn't been a good one since Star Lancer, and im PISSED.


Also, NOT ONE of u had better mention that piece of shit freelancer. God. That was a huge fucking dissappointment.

:x :x :x
W00t for Zuby. My design tutor was a level designer on StarLancer :P
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Do you have his address by any chance? I'm not so fond of starlancer either and would like to express my gratitude for the great mission design... 8)
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

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Last edited by MrNubyagi on 30 Nov 2006, 05:01, edited 1 time in total.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Ikaruga > all
MrNubyagi
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Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

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Last edited by MrNubyagi on 30 Nov 2006, 05:01, edited 1 time in total.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Cho Ren Sha 68k > Ikaruga. No gimmicks, just plain shmupping. TUMIKI Fighters deserves a mention for crossing shmups with Katamari Damacy.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Escape Velocity 1 was still the single best game of the genre...

But yeah, Freelancer could have been impossibly good, if only a few things were changed...

1) Dynamic Economy (theres a mod that does this)
2) Realistic ship power scaling (some empires are equal in the storyling but far weaker in game stats just because you fight them first. This = lame. Also the above comments about your ship being super-powerful for some reason.)
3) Allowing player to belong to factions in multiplayer. (Everyone is a "freelancer" which is dumb... a major downfall in the Star Wars mod, for example.)
4) Better ship handling (There was a mod that gave you access to the extra keybindings they never implemented - like roll of all things! How can you fly in threespace without roll control, I mean really!)
5) Support for an object that both moved and could be docked on. (All of the battleships in the game were either ships that moved (according to scripts, but still, they moved) or re-modeled stations that just sat there, but could be docked at. This = moderately lame.)

Seriously, it's obvious that Freelancer was pushed out of the door before it was ready, because it's a 60% finished really really amazing game, with a layer of total crap spread on top to cover up the unfinished bits.
MrNubyagi
Posts: 166
Joined: 11 Nov 2006, 07:29

Post by MrNubyagi »

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Last edited by MrNubyagi on 30 Nov 2006, 05:01, edited 1 time in total.
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