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discriminatingly banned by decimator
discriminatingly banned by decimator
Last edited by MrNubyagi on 30 Nov 2006, 05:17, edited 2 times in total.
http://www.space-force.net/Screenshots.htm
Guess why...
Guess why...
Hmmm, when u first posted the link i thought it would be a cool Space-Flight sim along the lines of Wing Commander or StarLancer. But yet again its another gay Space/Action/RPG hybrid-mix-pile of crap, game.
I am so sick of these companies trying to be "Original" all the time.
I just want a good. SOLID. Fucking. Space Flight Sim!!!
There hasn't been a good one since Star Lancer, and im PISSED.
Also, NOT ONE of u had better mention that piece of shit freelancer. God. That was a huge fucking dissappointment.

I am so sick of these companies trying to be "Original" all the time.
I just want a good. SOLID. Fucking. Space Flight Sim!!!
There hasn't been a good one since Star Lancer, and im PISSED.
Also, NOT ONE of u had better mention that piece of shit freelancer. God. That was a huge fucking dissappointment.



Freelancer is a joke, it's an arcade combat game with a bit of trading mixed in to buy your equipment. Seriously, the first mission has you taking out a squad of military fighters with the crappy standard fighter. Prices are static, all stations are static (cannot be built or destroyed) and the player is always more powerful than anybody else. Contrast that with a game like X where prices fluctuate, stations can be destroyed and rebuilt and if you try to attack any enemy ships in the starting equipment you end up being a splat on their windshield.
I think Darkstar One falls mostly into the same vein as Freelancer (i.e. static stations and you are the hero but it has fluctuating prices IIRC which puts it closer to Elite), it has the Hyperspace elements of Elite but fuel regenerates in space so you don't have to refuel which makes most jump routes very harmless as you're in and out of a system in no time with no chance for enemies to engage you. Played only the demo, I liked the random events that pop up sometimes but I can imagine the reviews are right that longer jump routes would get boring quickly. It also lacks persistent faction oppinions, you can get stars for illegal acts but they disappear over time so it's a bit like GTA in that regard.
I think Darkstar One falls mostly into the same vein as Freelancer (i.e. static stations and you are the hero but it has fluctuating prices IIRC which puts it closer to Elite), it has the Hyperspace elements of Elite but fuel regenerates in space so you don't have to refuel which makes most jump routes very harmless as you're in and out of a system in no time with no chance for enemies to engage you. Played only the demo, I liked the random events that pop up sometimes but I can imagine the reviews are right that longer jump routes would get boring quickly. It also lacks persistent faction oppinions, you can get stars for illegal acts but they disappear over time so it's a bit like GTA in that regard.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
W00t for Zuby. My design tutor was a level designer on StarLancerQuanto042 wrote:Hmmm, when u first posted the link i thought it would be a cool Space-Flight sim along the lines of Wing Commander or StarLancer. But yet again its another gay Space/Action/RPG hybrid-mix-pile of crap, game.
I am so sick of these companies trying to be "Original" all the time.
I just want a good. SOLID. Fucking. Space Flight Sim!!!
There hasn't been a good one since Star Lancer, and im PISSED.
Also, NOT ONE of u had better mention that piece of shit freelancer. God. That was a huge fucking dissappointment.
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Cho Ren Sha 68k > Ikaruga. No gimmicks, just plain shmupping. TUMIKI Fighters deserves a mention for crossing shmups with Katamari Damacy.
Escape Velocity 1 was still the single best game of the genre...
But yeah, Freelancer could have been impossibly good, if only a few things were changed...
1) Dynamic Economy (theres a mod that does this)
2) Realistic ship power scaling (some empires are equal in the storyling but far weaker in game stats just because you fight them first. This = lame. Also the above comments about your ship being super-powerful for some reason.)
3) Allowing player to belong to factions in multiplayer. (Everyone is a "freelancer" which is dumb... a major downfall in the Star Wars mod, for example.)
4) Better ship handling (There was a mod that gave you access to the extra keybindings they never implemented - like roll of all things! How can you fly in threespace without roll control, I mean really!)
5) Support for an object that both moved and could be docked on. (All of the battleships in the game were either ships that moved (according to scripts, but still, they moved) or re-modeled stations that just sat there, but could be docked at. This = moderately lame.)
Seriously, it's obvious that Freelancer was pushed out of the door before it was ready, because it's a 60% finished really really amazing game, with a layer of total crap spread on top to cover up the unfinished bits.
But yeah, Freelancer could have been impossibly good, if only a few things were changed...
1) Dynamic Economy (theres a mod that does this)
2) Realistic ship power scaling (some empires are equal in the storyling but far weaker in game stats just because you fight them first. This = lame. Also the above comments about your ship being super-powerful for some reason.)
3) Allowing player to belong to factions in multiplayer. (Everyone is a "freelancer" which is dumb... a major downfall in the Star Wars mod, for example.)
4) Better ship handling (There was a mod that gave you access to the extra keybindings they never implemented - like roll of all things! How can you fly in threespace without roll control, I mean really!)
5) Support for an object that both moved and could be docked on. (All of the battleships in the game were either ships that moved (according to scripts, but still, they moved) or re-modeled stations that just sat there, but could be docked at. This = moderately lame.)
Seriously, it's obvious that Freelancer was pushed out of the door before it was ready, because it's a 60% finished really really amazing game, with a layer of total crap spread on top to cover up the unfinished bits.