And yes, most certainly, that would be awesome for tournaments and .. anything else. Just not having to wait 6+ hours for a map to be randomly made (not even counting the slower machines).SJ wrote:...
In all it should be possible to create a new map with 15-30 minutes of work and 6h of waiting on terragen.
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IslandDivide - Autogenerated map
Moderator: Moderators
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Essentially because of the time taken to create the map, nothing else.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
My opinion is that terragen looks quite better (top down anyway), and it still is 1 hour and 59 minutes too long. Zaphods map format could work perfect for this idea.
Standard textures should be send with Spring install (rocks/cliffs, seabed,riverbed, grass, snow, sand, bushed, (dry)dirt, steppe/tundra, mars, moon, etc) and that only the height, metal and featuremap needs to be generated. This could be fast, and the map size would probably be so small, that after generating it for some secs, all the other players can receive the gen-ed map (couple of 100 kbs?)
Zaphod, what do you think about this?
Standard textures should be send with Spring install (rocks/cliffs, seabed,riverbed, grass, snow, sand, bushed, (dry)dirt, steppe/tundra, mars, moon, etc) and that only the height, metal and featuremap needs to be generated. This could be fast, and the map size would probably be so small, that after generating it for some secs, all the other players can receive the gen-ed map (couple of 100 kbs?)
Zaphod, what do you think about this?
If you trim the time to generate it to a couple of seconds anyway, it doesn't make sense to send a couple of 100 kbs over the net: as it's randomly generated with a random number generator seeded to a certain value, the only thing you need to send over is the seed (4 bytes). Because the sequence of random numbers returned to the map generator is then known, it will build the same map on every client.IceXuick wrote:Standard textures should be send with Spring install (rocks/cliffs, seabed,riverbed, grass, snow, sand, bushed, (dry)dirt, steppe/tundra, mars, moon, etc) and that only the height, metal and featuremap needs to be generated. This could be fast, and the map size would probably be so small, that after generating it for some secs, all the other players can receive the gen-ed map (couple of 100 kbs?
that is why I play with L on.AF wrote:It would be good if we ahd fog of war for this so we really cannto see any of the map and have to explore it...
If they had just the shadow outside of your view as an option to be turned on that would be awesome.
Although there would need to be an option to turn that off for glamour shots.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
if someone with half a brain makes a map in zaphods new system it will look like hawt sex.
Using baseprobs and gradcoeffs is quite effective, not to mention fast. If anything, good maps will require more skill.
Edit:
Terragen is ok, not definately not the greatest. Bryce is uber irritating when it comes to the sides of hills, because there is no different texture, just painted desert bands, and if you put a realistic looking texture in there it won't really look all that great.
Using baseprobs and gradcoeffs is quite effective, not to mention fast. If anything, good maps will require more skill.
Edit:
Terragen is ok, not definately not the greatest. Bryce is uber irritating when it comes to the sides of hills, because there is no different texture, just painted desert bands, and if you put a realistic looking texture in there it won't really look all that great.
yeah bryce basic/standard materials are kinda alike, and give more or less a very limited variety to the maps. It are the materials you create yourself. They don't need to have lines, and can have the slope effects from terra or l3dt just as good. Problem with bryce is that it can give a headache to configure this right. If you don't know what you're doing, you'll end up switching endlessly through all the menu's and settings.
- Fat Zombie
- Posts: 61
- Joined: 31 May 2006, 19:16