Core Commander - Remodeled
Moderators: MR.D, Moderators
When you texture ti can you keep the commander looking dark and sinister with a black and dark gray torso like in the intro sequence, ratehr than going for the bright shiny silver of the OTA core commander, which just looks silly? Core needs a more distinct look and there are plenty of cues from the cavedog OTA media despite msot units made for OTA looking Arm like...
Thats because people have placed too much emphasis on it being a skirt and overemphasised the join around the middle and sides.
If anythign the core commander needs to be more top heavy than it currently is by a longshot, with much bulkier arms.
Also the skirt neednt be so curved as it is in so many remodels, instead model it as a backplate and then have adjoining backplates linking it to the front, which should be hidden by the big bulky arms.
See the size fo the skirt and the arm? The arm is at last 2x the side of the skirt despite remodels doing it the other way round.
Other remodels also make the skirt stick out too much. It looks here as if you wont be able to see the skirt if you're looking straight down on it.
Mr D about the arms, you could get rid of those joins at the elbow and instead bulk up the upper arm and have litle or no join as from the shots there's no real lengthy seperation as in your model.
The fore arms also need remodelling to look more like the video. The upper arm past the joint is fine it just needs making larger a bit.
If anythign the core commander needs to be more top heavy than it currently is by a longshot, with much bulkier arms.
Also the skirt neednt be so curved as it is in so many remodels, instead model it as a backplate and then have adjoining backplates linking it to the front, which should be hidden by the big bulky arms.
See the size fo the skirt and the arm? The arm is at last 2x the side of the skirt despite remodels doing it the other way round.
Other remodels also make the skirt stick out too much. It looks here as if you wont be able to see the skirt if you're looking straight down on it.
Mr D about the arms, you could get rid of those joins at the elbow and instead bulk up the upper arm and have litle or no join as from the shots there's no real lengthy seperation as in your model.
The fore arms also need remodelling to look more like the video. The upper arm past the joint is fine it just needs making larger a bit.
Yeah, now that I have the videos to work from, I see a ton of errors that I did.
First on the list is to get the head done right, after that everything else will be cake.
Redoing the Nano-pod and the D-gun will be easy.
I think I'm gonna scrap all the beveled edges too, go for more square body parts to get the poly count down to reasonable counts, as is I think the head needs to be the highest poly part of the model.
I'll keep working on it guys
First on the list is to get the head done right, after that everything else will be cake.
Redoing the Nano-pod and the D-gun will be easy.
I think I'm gonna scrap all the beveled edges too, go for more square body parts to get the poly count down to reasonable counts, as is I think the head needs to be the highest poly part of the model.
I'll keep working on it guys