Help. I have no Water :(

Help. I have no Water :(

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Post Reply
Pharanygitis
Posts: 12
Joined: 02 Nov 2006, 05:56

Help. I have no Water :(

Post by Pharanygitis »

Please help. I have made a Map ... and the map has no water .... :(
(look, this is my highmap).. :(

Image

the color for water is 0,0,0 :-/
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

post the smd file.

What heights are you using for the compiler?
Pharanygitis
Posts: 12
Joined: 02 Nov 2006, 05:56

Post by Pharanygitis »

maphigh : 255 :-/

smd :


//Compiled by Maelstroms SMD Creator version 3.5
[MAP]
{
Description=Shit !;
TidalStrength=23;
Gravity=130;
MaxMetal=0.012;
ExtractorRadius=350;
MapHardness=150;
[ATMOSPHERE]
{
FogColor=1 1 1;
CloudColor=1 1 1;
SkyColor=0,6 0,76 1;
SunColor=1 1 0;
MinWind=0;
MaxWind=3;
}
[WATER]
{
WaterBaseColor=0.4 0.6 0.8; //color at water surface
WaterAbsorb=0.004 0.004 0.002; //how fast different colors are absorbed by the water
WaterMinColor=0.1 0.1 0.3; //the min value the water colors will go down to

}
[LIGHT]
{
SunDir=0,444 0,329 0,504;
GroundAmbiantColor=1 1 0,65;
GroundSunColor=1 1 1;
GroundShadowDensity=1;
UnitAmbiantColor=1 1 1;
UnitSunColor=1 1 1;
UnitShadowDensity=1;
SpecularSunColor=1 1 1;
}
[TERRAINTYPE0]
{
name=Default;
hardness=1;
tankmovespeed=1;
kbotmovespeed=1;
hovermovespeed=1;
shipmovespeed=1;
}
[TEAM0]
{
StartPosX=200;
StartPosZ=200;
}
[TEAM1]
{
StartPosX=8000;
StartPosZ=200;
}
[TEAM2]
{
StartPosX=200;
StartPosZ=8000;
}
[TEAM3]
{
StartPosX=8000;
StartPosZ=8000;
}
[TEAM4]
{
StartPosX=3000;
StartPosZ=200;
}
[TEAM5]
{
StartPosX=3000;
StartPosZ=3000;
}
}
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

what is the minimum map height?

I need the max and the min. Sorry I thought I had stated that clearly. My bad.

well if you want a water map your min map height should be a negative number. For the heightmap you posted, try maxheight 200 minheight -100 and see if that works.

The higher the negative number goes (into the negatives) the deeper you water will be. For example -110 is not as deep as -250 is not as deep as -500 etc. So just raise the water height till you have it where you want it.

max 200 min -100 is a pretty generic value that should work.
Pharanygitis
Posts: 12
Joined: 02 Nov 2006, 05:56

Post by Pharanygitis »

where can change the max and min water height ?
:-/
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

When you compile your map with MapConv. See this wiki page for more info on compiling.

Also, dont use my SMD creator. It sucks. Notepad FTW.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

those cliffs are really steep... maybe smudge them out a bit?
User avatar
Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Pharanygitis the water level in Spring maps is not at RGB 0 0 0. It can be at any level, so that you can have no water or the entire map below water. Even below the water there is still height map data, so you can have shallow areas, or deep underwater trenches.

FA's suggestion of using -100 min and 200 max is a good start and puts the water level at RGB 85 85 85.

Don't worry about asking questions, everyone needs a little guidance at the start.
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

To clarify a little more, you first need to decide on a height range for your map and then start chasing your preferred water height.
So If you decide on a total height range of say, 310 then you go and open the .bat file in notepad and enter your numbers,, see example

-x 268 -n -42
You will notice both numbers add up to 310, so if I wanted to raise the water level I would need to raise the negative number whilst lowering the positive number, its like a sliding scale, water level is moving between 0 and 310, if I was to raise the water level in the example above by 20 it would go like this,

-x 248 -n -62

and the sum of the two is still 310.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

Your heightmap is wrong. You have put black where you intend the water level to be, correct? Spring does not work in this way.

Imagine the terrain without water, so that you can see the bottom of lakes and seas. Make this terrain as heightmap. If your heightmap min is at -50 and max is at +50, then the water level will be at zero and all values smaller than that will be underwater, or, sea bottom.
Post Reply

Return to “Map Creation”