New PCG SupCom preview thingy - Page 2

New PCG SupCom preview thingy

Post just about everything that isn't directly related to Spring here!

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Depends if they're still doing that tiered factory stuff instead of having some other way to reach higher tech levels and whether each tech level has all of the factories.

As for playing smoother, calling it "just like TA" doesn't mean there were no improvements, especially since our memory tends to glorify the past.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

NOiZE wrote:
Ishach wrote:I read somewhere the total unit count clocks in at only something like 280 or so for three teams.


AA has almost 400 for two teams :?
Dont forget the expansionpack, so they can get more money out of us :-)

And drone, that number is OFF COURSE including buildings.

And about the zoom system, didn't spring copy it form the supcommovies....
The tab-zoom yes... the whole concept of the free-form 3D viewer, no, I don't think... because that was made before we had SupCom movies :wink:

But it just goes to prove that the "omgwtf Z00m of teh pwnz0rz!!!11" isn't really worth worshipping the ChrisT for.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Felix the Cat wrote:
NOiZE wrote:
Ishach wrote:I read somewhere the total unit count clocks in at only something like 280 or so for three teams.


AA has almost 400 for two teams :?
Dont forget the expansionpack, so they can get more money out of us :-)

And drone, that number is OFF COURSE including buildings.

And about the zoom system, didn't spring copy it form the supcommovies....
The tab-zoom yes... the whole concept of the free-form 3D viewer, no, I don't think... because that was made before we had SupCom movies :wink:

But it just goes to prove that the "omgwtf Z00m of teh pwnz0rz!!!11" isn't really worth worshipping the ChrisT for.
You didn't used to be able to zoom infinately high in spring and when you zoomed in it wouldn't seek to the mouse point. However, those took all of 2 weeks to add in after we saw them done in the sup comm videos. They aren't a game changing feature IMO.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

SwiftSpear said it better than me.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

well it's the first commercial game which has it :-)
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