Fractal Forgery
Moderator: Moderators
Fractal Forgery
... to generate landscapes. I was just digging around for information on fratals (Inspired by the Buddhabrot map) and apparently, there's this method known as "fractal forgery" to generate terrain by means of fractals (obviously). Anyone else think it that it would be possible to code up a random-map generator program using this method?
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
-
- Posts: 578
- Joined: 19 Aug 2004, 17:38
It is technically possible to make Spring generate a map for itself at startup. I could even speculate that it is rather easy, although I haven't yet understood the full depth of the process.
However, making Spring generate a map that would look good, or even be playable is very hard unless you have it make a flat plane.
However, making Spring generate a map that would look good, or even be playable is very hard unless you have it make a flat plane.
-
- Posts: 436
- Joined: 26 Aug 2004, 08:11
-
- Posts: 48
- Joined: 01 May 2005, 23:09
I had a random map generator for the old spring using perlin noise and simulated erosion and being able to customize the map based on an input bitmap file. It doesnt generate output that the current spring can read and a lot of the stuff it does makes no sense in the current spring(like creating towns and roads). But I guess if someone want a base to build from they can check it out.
Hey why not? A Spring map with towns and roads would look nice, the terrain right now looks pretty empty. There can be battles on planets where the warfare has just started and not everything is destroyed.SJ wrote:and a lot of the stuff it does makes no sense in the current spring(like creating towns and roads)
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I think a custom map generator could be quite fun. It wouldn't be that difficult to make it balanced; you just run it through a couple of algorithms (if you were really brilliant, run those metal and balance algorithms into the fractal formula) to make sure that there is equal starting metal within all distances of starting positions.
... And yeah, autogenerated towns would be awesome, especially for mods such as Axis & Allies TA, and with a bit of Star-Warsy tweaking, SWTA...
... And yeah, autogenerated towns would be awesome, especially for mods such as Axis & Allies TA, and with a bit of Star-Warsy tweaking, SWTA...