Metal regions

Metal regions

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Metal regions

Post by KDR_11k »

It would be nice if maps could define metal zones. That would be done by a zone map texture. When a mex is built on a spot that's colored on the zonemap the mex will cover all spots that have the same color instead of using its range to determine its coverage. If two mexes of different teams are built on the same color neither produces ressources (the zone is contested). If the spot is black (0,0,0) the normal range behaviour is used.

The point is that instead of metal spots zones are fought for which could encompass e.g. an entire city or a strategic point and an enemy could sneak a mex somewhere in your zone to make it contested and produce no metal. This could also be used for creative rules where e.g. two valuable metal spots on both sides of a chokepoint are linked into one zone and a player has to keep a mex on his side while destroying the enemy mex on the other side to gain the ressources.

A mod could possibly even demand that some buildings can only be built on zones held by the player or his allies.
User avatar
Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

good idea, very useful for mods using 'area control'-type resource systems :-)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

That's what I was thinking of, just doesn't make that much sense to plaster these control flags all over the place in 1944.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Yeah, the flags all over the place thing sucks.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

That's a cool idea indeed. Doesn't need complex metal maps either, they only need an on and off switch.

On the other hand it could work if the mapper could define a set amount of points on the map which define the shape of the region, e.g. p1=1230,5990; p2=4560,2350; ... and so on. I was wondering why metal maps aren't made that way, like defining a point on the map, the radius and intensity.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Because being able to make a more "natural" metal map is an advantage depending on what you want to do. Perhaps a mod uses very expensive mexes and maps that have some amount of metal everywhere and it's up to the player to decide which spots are profitable?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Hm... :? :P

It would be an easy way to describe a region however.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

YES +1 to this then I can begin my Urban Assault mod.. all we need is the ability to determine zone ownership based not on buildings but on some other method, like say shooting the ground with weapons to do x amount of damage to the zone..
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

rattle wrote:Hm... :? :P

It would be an easy way to describe a region however.
Yes but it wouldn't be very WYSIWYG I think.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

That's true. You'd have to write down xz locations in spring.
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

+1
HAARP
Posts: 182
Joined: 06 Apr 2006, 07:18

Post by HAARP »

I smell Z. The game that is
Last edited by HAARP on 16 Oct 2006, 01:38, edited 1 time in total.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

"Granaten aufgenommen." :P
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Id like an Urban Assault type system...
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

good old Urban Assaut :)
heh it would take like day to model all UA units... gives me idea but too lazy to do it... the box race :D
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

You could do that by making geo-mexxes. Make mexxes (or flags) that behave like geos, that are only placeable in geo spots. Then, make them give x amount of metal.

Like that you even control the exact amount of metal available per spot.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Not every map got geo spots nor are they in strategic places. Of they are cluttered together in the middle of the map.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

That would limit the mex to one point though, could just as well simply place metal spots there. I'd rather see actual defined regions where the mex can stand anywhere (so you're forced to e.g. search a city for the flag that holds it) and the region ownership can be used for other features later on like buildings that can only be built on your home turf or units that behave differently on enemy territory. Spring Risk?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Risk, the only game where a one man army wipe you out completely.

It would introduce more agressive gameplay because regions would be scarce in comparision to mex spots, so you have to expand and conquer territory in order to raise your economy/techlevel/what ever.

I'd love to see some refilling resources á la Dark Reign's water ponds. Once they were empty they slowly refilled over time. Would allow spice or tiberium fields in combination with regions. I'd still need mobile mexes, though AF said he already wrote the code for that. Too bad it's not in.
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Hm, mobile mexes plus regions would mean you could drive one of em into the enemy territory to deny him some metal for a while. A mod could even make everything a mex so a region is held or contested when at lest one unit or building is in there...
Post Reply

Return to “Feature Requests”