Interesting GPU overclocking result
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- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Interesting GPU overclocking result
Ok I have a geforce fx 5500 256 ddr. Anything in direct3d/x it runs like a dream. Including doom3 and halflife 2 (struggled a little bit with doom3).
It sucks balls on a saltlick for anything opengl. So last night I finally decided to overclock it. I already have a very nice thermaltake 80mm fan on it (80cfm).
Anyway, so I downloaded the registry hack for nvidia forceware, ran the optimized overclock feature (which only overclocked it about 5-10%)... Low and behold I went a little over double my framerate. Instead of 30 - 34 fps in spring I now average about 77 fps.
Holy crap!
It sucks balls on a saltlick for anything opengl. So last night I finally decided to overclock it. I already have a very nice thermaltake 80mm fan on it (80cfm).
Anyway, so I downloaded the registry hack for nvidia forceware, ran the optimized overclock feature (which only overclocked it about 5-10%)... Low and behold I went a little over double my framerate. Instead of 30 - 34 fps in spring I now average about 77 fps.
Holy crap!
- Forboding Angel
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- Joined: 17 Nov 2005, 02:43
- Forboding Angel
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- Joined: 17 Nov 2005, 02:43
- LathanStanley
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- Foxomaniac
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- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: Interesting GPU overclocking result
Doom 3 is full OpenGL, not Direct3D, like all FPSs from IdSoftware ever since Quake 2.Forboding Angel wrote:Ok I have a ... Anything in direct3d/x it runs like a dream. Including doom3 and halflife 2 ...
It sucks balls on a saltlick for anything opengl. ...
You have some other problem, it's not an OpenGL issue. That "hack" must have messed with something that was keeping Spring from doing better performance, especially because an overclocking of 5% in the GPU would never give performance increases of 100% in the whole game where the bottleneck seems to be the CPU, anyway.
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
it's not a hack paul.
Nvidia has a registry tweak to unlock the overclocking functions in the forceware software.
I haven't hacked anything.
However, that explains why I had to turn so many settings down in doom3.
Halflife ran much better at higher settings.
Interestingly enough, if I change my resolution from my desktop res in game, it increases frames in direct3d, decreases in opengl.
Nvidia has a registry tweak to unlock the overclocking functions in the forceware software.
I haven't hacked anything.
However, that explains why I had to turn so many settings down in doom3.
Halflife ran much better at higher settings.
Interestingly enough, if I change my resolution from my desktop res in game, it increases frames in direct3d, decreases in opengl.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
this kinda sounds opposite to a problem i have with my 6800 ultra, it runs good fps in both modes, but anything direct3d after the card heats up gets slight graphical errors, like pieces of models disappearing for a split second, and if it really heats up, like running 3d benchmark that uses d3d, it will blue screen, i think i need to add more fans, it runs fine without any glitches or blue screening early in the morning before its had a chance to warm up, using the same benchmarks.