GET CLOAKED in Script
Moderator: Moderators
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
GET CLOAKED in Script
I know it isn't possible to SET cloaking via script but is it possible to get it to see if the unit is cloaked?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I would prefer a more advanced cloaking system that allows cloaking to be generated/halted by external factors, so that we can have certain units being able to decloak others, such as having a Sith Lord being able to decloak any hidden Jedi. Allowing certain units to cloak others that could not otherwise do so could make for some interesting gameplay on certain devices, again sitting well with the force users for Star Wars Spring, or perhaps a Sergeant or something in 1944.
Such a system would be great to leave open so that when we finally get gaia players happening, mappers can actually make certain features cloak units, so that we can hide units in trees to lay ambushes, etc.
There's so much room for opportunity here that it would seem silly to just plug the current need with a one-line tag.
Such a system would be great to leave open so that when we finally get gaia players happening, mappers can actually make certain features cloak units, so that we can hide units in trees to lay ambushes, etc.
There's so much room for opportunity here that it would seem silly to just plug the current need with a one-line tag.