Defining map settings before starting a game
Moderator: Moderators
I know that greenfields is alpha, and there was gonna be a metalmap.
But you can now see how popular it is, so why not allow us to modify the map stats?
And disabling mexes is a bit annoying job, for every mod you need to find the right unit codenames -.-
And have you ever thought: "shit, this map is too soft"
...
Also that is one reason where this would be needed. Different mods have different effects to the ground too. And some maps have just too soft ground to be playable in long games.
Someone can make great map, but you cant know how idiot the maker was. He can be a great artist without brains :)
But you can now see how popular it is, so why not allow us to modify the map stats?
And disabling mexes is a bit annoying job, for every mod you need to find the right unit codenames -.-
And have you ever thought: "shit, this map is too soft"
...
Also that is one reason where this would be needed. Different mods have different effects to the ground too. And some maps have just too soft ground to be playable in long games.
Someone can make great map, but you cant know how idiot the maker was. He can be a great artist without brains :)
Godwin's Law has been exercised, time to nuke the thread 
I do care.
And OMFG thanks for making this to offtopic again.
I aint talking what is GOOD in general view of point, or who is right and who is wrong in the map goodness.
Im talking about what could be more fun and more optimal: no need to make 10 different copies of one map.
And think the map hardness again, some good maps have still bad hardness values. Think think think. think different mods, think.
And OMFG thanks for making this to offtopic again.
I aint talking what is GOOD in general view of point, or who is right and who is wrong in the map goodness.
Im talking about what could be more fun and more optimal: no need to make 10 different copies of one map.
And think the map hardness again, some good maps have still bad hardness values. Think think think. think different mods, think.
I stand by my oppinion, default settings are nice but sometimes a user wants to override them. We could even "rank lock" those values so time spent on a server with a metal multiplier other than 1.0 (and possibly a few other restrictions) is not counted for the user rank and any server changing these values is flagged as "unranked". AFAIK the rank has no effect on what a user can do but some people see it as important so changing rank locked values is discouraged a bit.
or...we could just add features that allow people to play the game the way they want...without forcing them to use arbitrary settings in order to gain 'status'. 
seriously, I don't get why anyone has an objection to this at all - its a great idea
...more options = better, always...If the host wants to use options that you don't, nobody is forcing you to play that game; we have the same scenario right now with picking maps and mods, and that works just fine 
seriously, I don't get why anyone has an objection to this at all - its a great idea
- MrSpontaneous
- Posts: 242
- Joined: 09 Sep 2005, 22:39
Perhaps a good solution would be to simply place an icon next to the map (or hosted game etc) that SHOWS that the maps settings are being changed, that way you know before joining the game if its really the map in question, or if the host has tweeked it a bit.
This is not to show the actual settings, just to alert you to the fact that the map is not as it seems so you can take a look at the settings or just not join the game.
This is not to show the actual settings, just to alert you to the fact that the map is not as it seems so you can take a look at the settings or just not join the game.
- EXit_W0und
- Posts: 164
- Joined: 22 Dec 2005, 01:33
The idea of adjusting the overal metal output seems a bit pointless to me when there is the handicap feature - just enable that for everyone.
Although I would like to see adjustable start positions as forboding suggested.
Perhaps also a feature density value? (So maps with excessive trees dont slow down gameplay/CPUs so much)
Although I would like to see adjustable start positions as forboding suggested.
Perhaps also a feature density value? (So maps with excessive trees dont slow down gameplay/CPUs so much)
It was just a suggestion since people here are so quick to complain they won't be able to find a game without stupid settings anymore once change X is implemented.Soulless1 wrote:or...we could just add features that allow people to play the game the way they want...without forcing them to use arbitrary settings in order to gain 'status'.
seriously, I don't get why anyone has an objection to this at all - its a great idea...more options = better, always...If the host wants to use options that you don't, nobody is forcing you to play that game; we have the same scenario right now with picking maps and mods, and that works just fine
Exit: Does handicap affect all ressources or just metal extraction?
