
The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Moderator: Content Developer
Well, I'm still relatively new to the whole format. You might be right. DXT5 worked and I just never really looked back after that! At a cursory glance, the filesize of a DXT3 file is no different than the DXT5 one, but then, it would make some sense if it's slightly more efficient due to simpler handling of the alpha layer.KDR_11k wrote:Why DXT5? You seem to be using "solid" alpha values, i.e. no gradients. DXT3 worked for me for that. Or is DXT5 better?
In game it appears no different. I just compared the stormtrooper to the repeater, as they both have effectively the same skin except for the guns.
Perhaps someone else could shed some light on this?
Well dxt1 offers the best compression (8 to 1 if no alpha 6 to 1 if it has alpha) although the alpha channel is 1 bit so it is not used much for alpha, dxt 3 has an interpolated alpha channel of 4 bits per pixel so it is the sharpest and has a 4 to 1 compression ratio, dxt5 also has a 4 to 1 compression however it uses 2 8 bit alpha channels for 16 pixels so the alpha channel is interpolated across a 4x4 pixel lookup. So dxt5 is the best general purpose version as it has good alpha with good colour however depending on the use dx3 can be better for things that don't use a large variation of alpha values but require sharp adjustments instead.
^^ Yup.
In my opinion, DXT3 is for when you need sharp color gradations or really nice color, period, but aren't looking for a really subtle alpha. It's great for things like the Stormtroopers, which are pretty nearly monochrome.
DXT5 is for when you need a very subtle alpha. It treats colors indifferently, and you will often find artefacts on the DDS after compression, which is a real pain. However, its alpha is able to accept a lot of subtleties.
In my opinion, DXT3 is for when you need sharp color gradations or really nice color, period, but aren't looking for a really subtle alpha. It's great for things like the Stormtroopers, which are pretty nearly monochrome.
DXT5 is for when you need a very subtle alpha. It treats colors indifferently, and you will often find artefacts on the DDS after compression, which is a real pain. However, its alpha is able to accept a lot of subtleties.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
- TheRegisteredOne
- Posts: 398
- Joined: 10 Dec 2005, 21:39
it needs some false shading, and the eyes are too close together.
see! http://www.wetasschronicles.com/StormTrooper.jpg
see! http://www.wetasschronicles.com/StormTrooper.jpg
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
I'd like to publically welcome the newest member of the SWS team, Dreadus, who has signed on to texture for us.
After losing Vassago to the ever-lurking RL, we managed to strike lucky again and pick up another talented texturer.
Check out his latest work for us, texturing the models you see above:



And the Rebel shield gen from a while ago:

After losing Vassago to the ever-lurking RL, we managed to strike lucky again and pick up another talented texturer.
Check out his latest work for us, texturing the models you see above:



And the Rebel shield gen from a while ago:
