Mod Development Builds

Mod Development Builds

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
Mugslugs
Posts: 89
Joined: 23 Aug 2005, 00:08

Mod Development Builds

Post by Mugslugs »

I will just put my builds in here though i'm not sure if the release branch is still feature frozen so i think its just easier to build the trunk
this is build 2097 http://www.unknown-files.net/index.php? ... &dlid=1651
Caydr i'm looking at you you woke me from my slumber :P
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Can we call that build "One Must Fall"?
el_matarife
Posts: 933
Joined: 27 Feb 2006, 02:04

Post by el_matarife »

KDR_11k wrote:Can we call that build "One Must Fall"?
Okay I'm dying over here from that one. Good to see there's still folks holding a torch for the best PC fighting game ever made.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Hell yes, OMF2097. Beat that game like a dozen times, awesome stuff. You can get it free on abandonware sites.

What was your favourite bot? Mine was shadow, because of the badass double-punch and some other unique moves. Eh... wrong place for this I guess.

Thanks for the new build!
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

That one should have the codefix for lasers, etc., btw.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

What's the tag for that, Argh?

Edit: it seems you bumped up the default radius anyways, because I'm playing with lasers with a weaponvelocity of ~3000 without issue, and I'm not using any special tag :D

Thanks a ton for that Argh.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Set the value of Size. For Plasma and EMG, the Size variable also changes the size of the graphic (handy, eh?) for BeamWeapons, it just makes the invisible hitsphere to whatever size is desired.
User avatar
Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Beautiful, thank you.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I take it this build has it? Great, I will test NanoBlobs with NTAI with it then, heh...
Post Reply

Return to “Engine”