Ok, I've done two things to learn.
Both plugins extend AA 2.11 P 2.0.5 so you will need AA 2.11 and P2.0.5. Neither are really complete, primarily I've just made them to teach myself the basics.
The first is an armed and armoured nanolathe tower. It has an aa rocket like the armrl and an ltt laser. It has a shorter build distance but slightly more build time. I have added it to the armcom's (commander)construction menu.
http://bdsm.kicks-ass.org/Spring/Orakio/mods/ATOWER.sdz
This includes the .bos file and uses s3o although could probably do with a dds texture instead :)
The second mod adds the TLL race from TLL 1.0.4 to AA2.11 Persh 2.0.5. At the moment the main problem with this is that there are missing textures. There's also balance which I actually don't really care about. The textures I could sort out but I know eventually I would just hit the 2kx2k limit so instead I'm trying to find an easy way of converting 3do to s3o.
http://bdsm.kicks-ass.org/Spring/Orakio ... LL0.32.sdz
Any comments would be welcome but I don't need testers. I know what most of the problems are, but if you know of any solutions sshare them.
My mods...
Moderator: Moderators
Well I'm making some simple scripts to help me do things like merge mods, making these have taught me about various dependancies. My little script can take a list of unit names from a mod and a path to the extracted mod and list the dependancies such as corpses, corpse objects, sounds, weapons, weapon sounds, unit pics, tracks, and copy them over to a new mod. It wouldn't be too hard to have a script that helps with balance by estimating unit strength by traversing the tree and listing things such as distances from the root in metal, energy, item constructions, build time, compared to health, speed, etc to produce a rough almost BMI like value for the unit. How even balance is something that can be tweak with until your hearts content once you have all of the dependancies in place.