..:: Release ::.. Checker Ponds Remake (12x12) - Page 2

..:: Release ::.. Checker Ponds Remake (12x12)

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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I'm not toooooooo bad, but I'm prolly better sober... :wink:


but yeah, the things facing the same direction, is because they were all the same feature, to rotate them, they need to me rotated, saved again, new TDF, new s3o etc..
and then put into maps as multiple features...

if the devs would add a "rotation=X" to the *.tdf file where X is 1,2,3,4 or 0 deg, 90 deg, 180deg, and 270 degrees respectifully, it would be nice....

but thats just ANOTHER thing to addd.... if it ever happens... :roll:
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Make some golden Statues of the Devs (showing there Backside into the Cam) and point out in the Feature Request, that you cant turn them, so sorry, but there is no x-rotation. You won`t believe how fast Code can change...
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

heehheee

kinda good idea...

might get me banned tho :(
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Also Lathen was pretty okay drunk. It's _Yan_ drunk I'm worried about...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

How about a Bar Feature? Even Comanders get thirsty, and water is good for ships, not for dry throats. :wink:
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