Absolute Annihilation 2.11
Moderator: Moderators
Um. I'm not suggesting that they could be used as an anti-Mav unit. I'm suggesting that, based on the cost and performance, they might be disgusting assault units. Like I said... Better HP/cost than the Zeus, better DPS/cost than the Maverick, high rate of fire...
Mavs suck for assault because their HP/cost is horrible. In my experience, at least, they get pwnt by defences before their auto-healing becomes a factor.
Also, I think the KAI file does show range... The Zeus is listed as 280, the Mav as 365, and the Warrior as 330. It's between Speed and HP.
Mavs suck for assault because their HP/cost is horrible. In my experience, at least, they get pwnt by defences before their auto-healing becomes a factor.
Also, I think the KAI file does show range... The Zeus is listed as 280, the Mav as 365, and the Warrior as 330. It's between Speed and HP.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Except that doesn't apply because the costs and HPs are very close, and the Warrior actually has more HP/cost and DPS/cost than the Zeus. So for the same cost, you get more total HP and DPS, and very nearly the same HP/DPS per unit. And you get a longer range weapon.Drone_Fragger wrote:Also, Zuesses single zuesses are better than the cost equivilant in warriors, because they fire at 100% dmg, while the warriors will slowly lose comrades, reducing the overall firepower.
Yep. This isn't like comparing Rockos to L2 units (rockos/storms are, on paper, terrifyingly powerful for their price - but in game the fact that they die by the dozens to high-explosive weapons and they have trouble lining up a shot makes them far less actually useful). The Zeus is very close to the Warrior in almost every metric. I'd think a good solution would be to nerf the armour on the Warrior give them combat-regen, since the Arm having such a powerful L1 assault unit where the Core has none seems terribly unfair. Normally, combat-regen wouldn't matter much on an L1 unit, but since Caydr is ditching the regular non-combat regen it could be quite useful to have such a unit.
Last edited by Pxtl on 23 Aug 2006, 20:37, edited 1 time in total.
Well, Arm's got the Janus to counter that, and I've found that the leveller is good at crushing hordes of L1 units, but sucks against L1 defenses. Besides, being at the kbot lab makes all the difference since vehicle starts are still very rare.Drone_Fragger wrote:*cough* Leveller *cough*
edit: just looked at the stats. Had no idea that the Janus was lighter than the Leveller. Had assumed they were a coke/pepsi pair. Janus = cheaper and smaller, with weapon that fires much bigger but lower ROF.
Understatement of the century.Pxtl wrote:lower ROF.
Janus is a L1.5, Warrior is L1.5. They're more expensive in all regards compared with the other units in their factories, but they can help fight Core's war machine in the early L2 phase.
Core on the other hand has the Leveller, which helps to counter arm's superior L1 units, particularly Flashes, Peewees, Fleas, etc. "superior" also meaning "unique" in the case of the flea, which can swarm in such huge numbers that weapons with low AoE are nigh useless.
Flashes in the next version have got improvements made to their handling and aiming rate, so what I just said about flashes being "superior" will actually be true.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
The Cormoho has a damage modifier of 0.45. Does that mean it takes reduced damage from everything when off? Maybe that's it?Machiosabre wrote:by the way, why does the core lvl2 mex have 500 less hp than the arm one and cost 200 metal more? seems a bit odd.
Still, I never realised Arm had such an advantage at L2 expansion. As a core player, I find the time waiting for the first Moho mine to be completed totally agonizing.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Have you ever actually tried assaulting with a Leveller? Flea swarms are usually more effective!Drone_Fragger wrote:*cough* Leveller *cough*
Okay, that makes sense, but please review in-game effectiveness. From the numbers, it looks like the Warrior might be almost as good an assault unit as the Zeus. The only shortcoming is that it's even slower, but I think the greater range even things out.Caydr wrote:Janus is a L1.5, Warrior is L1.5. They're more expensive in all regards compared with the other units in their factories, but they can help fight Core's war machine in the early L2 phase.
If they're what Caydr describes, it shouldn't make a difference. The main defense against Comm-napping right now is to just keep walking, as that prevents the transport from latching on and lets the Comm blaze away at it with his laser.jellyman wrote:How are the proposed improvements to air transports going to affect com napping issues?