Xect vs. Mynn
Moderator: Moderators
Xect vs. Mynn
Hey... stupid questions really...
1. Is anybody actively maintaining / repairing this mod?
2. Would anybody get offended if I rebuilt it, including the models?
1. Is anybody actively maintaining / repairing this mod?
2. Would anybody get offended if I rebuilt it, including the models?
I don't understand the community obsession over the mod anyway. Even ignoring the graphics it was nothing special... the gameplay was mediocre and the story was nothing worth noting. It'd be a massive undertaking for a massively unentertaining end product...
Why not just make a whole new mod/continue focusing on nanoblobs?
Why not just make a whole new mod/continue focusing on nanoblobs?
Well, Project Two is still coming along, but I'm waiting for Spring to get a little further along before investing a lot've time into it. I have a lot've the concept sketches done, but there are a lot've features I'd like to see before I get into it too deep, and then have to live with a less-than-satisfying experience, tbh.
I was thinking Xect vs. Mynn might be fun, because I'd have to make something that would fit into the OTA straightjacket... and yet I'd have the freedom to... er... be somewhat creative. And it's a name that's already known, so I wouldn't have to deal with blank stares upon release, and no audience at all. It's not that it's a perfect mod that just needs better art- it's a pretty flawed mod that needs better art and better game design. I thought it might be a worthy challenge... and I'd be able to move repaired units in one at a time...
I was thinking Xect vs. Mynn might be fun, because I'd have to make something that would fit into the OTA straightjacket... and yet I'd have the freedom to... er... be somewhat creative. And it's a name that's already known, so I wouldn't have to deal with blank stares upon release, and no audience at all. It's not that it's a perfect mod that just needs better art- it's a pretty flawed mod that needs better art and better game design. I thought it might be a worthy challenge... and I'd be able to move repaired units in one at a time...
Before Nanoblobs, XvM was the only mod that was 100% open content - and that's when the community was most interested in it. The idea being that the engine could be bundled with XvM on a Linux distro. Of course, the problem is that the Mynn were the one of (if not the) very first total conversions for Spring, and as such their models are extremely primitive.Gnome wrote:I don't understand the community obsession over the mod anyway. Even ignoring the graphics it was nothing special... the gameplay was mediocre and the story was nothing worth noting. It'd be a massive undertaking for a massively unentertaining end product...
Why not just make a whole new mod/continue focusing on nanoblobs?
Personally, I wouldn't bother playing with the models - I'd just do the minimum to get it "playable" and maybe balance it vs. XTA so you could have a nice XvMvXTA mod.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
I'd love to see an OTA-style mod happening with all of the latest nifty features Spring has to offer. Unfortunatly, I'm a very untalented artist, so the only thing I'm good for is balancing and testing. That, and if you need a scriptor, I've been planning to look into that for quite a long time now, so if you decide to continue with this project, I'd do anything possible to help.
Have to agree there - imho E&E has always been the best flagship non-TA mod for Spring engine - it's dependence on TA content was the only thing holding it back.Decimator wrote:I think E&E is a better candidate for including with spring though. Fang has been redoing the models from scratch and we're working on making some decent textures. Biggest problem will be the sounds.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
The advantage of revamping an existing project is that you can have something playable while development is going on, allowing player input, rebalancing, etc.Zoombie wrote:Argh, I'd rather you build something of your own creation then the XvM. Like...ahem... Project 2. mmmm...2....
Also I have to throw in my hat with Deci's statements.
- Tim Blokdijk
- Posts: 1242
- Joined: 29 May 2005, 11:18