Map in progress..
Moderator: Moderators
Well I moved the sun up. It's better now.
http://users.evtek.fi/~ilkkale/screen035.jpg
http://users.evtek.fi/~ilkkale/screen036.jpg
http://users.evtek.fi/~ilkkale/screen035.jpg
http://users.evtek.fi/~ilkkale/screen036.jpg
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
if you take your heightmap, increase the contrast to where you get both 0,0,0 (r,g,b) and 255,255,255 (R,G,B) then add a "controlled" bl;ur effect.. and then reduce the overall height by about half...
you should have the SAME map countour wise, but without the lines because you'll utilize more "steps" per incline in elevation...
ohh and a sun value of 2, 2, 0 is DIRECTLY overhead... 100% straight down...
using a 1, 1, 0 is like 45 degree angle... use something more like
1.4, 1.4, 0...
that'll "smooth" out the countour shadows more, but not remove them...
again, read the wiki on my description of the sun system...
you should have the SAME map countour wise, but without the lines because you'll utilize more "steps" per incline in elevation...

ohh and a sun value of 2, 2, 0 is DIRECTLY overhead... 100% straight down...
using a 1, 1, 0 is like 45 degree angle... use something more like
1.4, 1.4, 0...
that'll "smooth" out the countour shadows more, but not remove them...
again, read the wiki on my description of the sun system...

-l doesn't remove the contour lines, it just makes them a bit more gentle. Thanks for all the comments, just keep em coming :) They are very helpful. It's funny how people have different opinions "do that, and that, but don't do that, it'd ruin the map" =)
I like the contour lines too. Just that the current texture is so horrible, it ruins the whole idea of them. I'll make a more subtle texture when I have the time.
I like the contour lines too. Just that the current texture is so horrible, it ruins the whole idea of them. I'll make a more subtle texture when I have the time.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Meanwhile, I stumbled across a nice looking texture map and made a heightmap for another map straight from it. It's quickly done and not much thought put into it, but what do you think? Bash all you want, it was done fast.
http://img154.imageshack.us/my.php?imag ... 039mi6.jpg
http://img154.imageshack.us/my.php?imag ... 040ra8.jpg
http://img139.imageshack.us/my.php?imag ... 041em6.jpg
http://img139.imageshack.us/my.php?imag ... 042tj3.jpg
Dimensions: 16x22
http://img154.imageshack.us/my.php?imag ... 039mi6.jpg
http://img154.imageshack.us/my.php?imag ... 040ra8.jpg
http://img139.imageshack.us/my.php?imag ... 041em6.jpg
http://img139.imageshack.us/my.php?imag ... 042tj3.jpg
Dimensions: 16x22
I'm going to call the (first) map "Contour Lines" :)
I'm not going to remove the lines, because imo they look nice, and they reduce the need for very detailed texture. Such texture would take up much space and increase the map file size greatly. On comparison, the blue concept map is 32Megs in size and this desert thing is currently 4Megs.
I'm not going to remove the lines, because imo they look nice, and they reduce the need for very detailed texture. Such texture would take up much space and increase the map file size greatly. On comparison, the blue concept map is 32Megs in size and this desert thing is currently 4Megs.
The desert texture was way cooler. Looks a lot better now without the contours too, don't listen to AF, he's a programmer not an artist. 
Reminds me somewhat of the beautiful Gobi desert:
http://www.tartar.org/cbw4.jpg
http://www.to.infn.it/~giampier/sanddun ... 84x588.gif
You can add lots of great details like those to give it depth.
Now don't disappoint us by leaving the contour lines there

Reminds me somewhat of the beautiful Gobi desert:
http://www.tartar.org/cbw4.jpg
http://www.to.infn.it/~giampier/sanddun ... 84x588.gif
You can add lots of great details like those to give it depth.
Now don't disappoint us by leaving the contour lines there
