NTai XE10.1b
Moderators: hoijui, Moderators
Hm. That would be nice. What I'm concerned about, though, is the AI deciding to build an air factory early on because it's a very cheap factory. The problem is that this screws you over in the first 5 minutes of the game, because the air builders suck at expansion and the air units suck at general combat.AF wrote:RC19 has a stall algorithm that sitn at all optimal, which leads to sometimes very very bad chocies. I beleive you'll be able to turn on interpolation again in rc22, making not to turn it off and then back on againf rot he first 5 or 6 entries in your commanders startup.
Okay, but I really don't want that until it has a KBot lab up. Even a random chance of picking an air lab first would be really, really bad.AF wrote:The AI doesnt gage thgins that way.
What it does is it lists all the factories it can build with that buidler that the Antistall algorithm gives the go ahead for. Then it randomly picks one.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
That's what I've been looking for. AF, I see your posts but there's nothing explaining exactly how B_RULE and B_RULE_EXTREME work, you say B_RULE builds based on a set of rules, but nowhere is there an explanation of what these rules are. If you can tell me where to get any of this I'd happily put it together and wiki it, but this thread does not contain everything you need to write a buildtree.rattle wrote:Is there some sort of documentation on the buildtrees other than what I've already seen (that incomplete list which is included)?
Look at Lindirs XTA buildtree, it has comments, and some of those comments are talking about B_RULE and the modifiers, telling you exactly how they work.
Oh and lindir, that method is not a very good idea, because it discourages amassing the resources to upgrade to lvl 2 and other teching up activities, because you're encouraging building cheaper stuff like that
egarwaen, try using meta tags to define the factories instead of B_FACTORY as it'll work in a similair way but it'll only choose from the factories you specify.
Oh and lindir, that method is not a very good idea, because it discourages amassing the resources to upgrade to lvl 2 and other teching up activities, because you're encouraging building cheaper stuff like that
egarwaen, try using meta tags to define the factories instead of B_FACTORY as it'll work in a similair way but it'll only choose from the factories you specify.
What does it mean?
When i use the spring single player, and i edit the bots, the Ntai bot comes in 3 ways. Ntai, NtaiLOG, and NtaiDEBUG. What do the last two do?
RC22 is still being worked on. I'm currently trying to fix something with units not grouping together on flat open maps.
XE8 style triggerhappy dgunning is fixed though. Cloaking removed. Learning weights made more extreme so it's more apparent that NTai learns. Made it less likely for cosntruction units to keep walking into death trap mexes
XE8 style triggerhappy dgunning is fixed though. Cloaking removed. Learning weights made more extreme so it's more apparent that NTai learns. Made it less likely for cosntruction units to keep walking into death trap mexes