Units being tossed in the air.

Units being tossed in the air.

Requests for features in the spring code.

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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Units being tossed in the air.

Post by Noruas »

I think that units that are being tossed in the air should make some sort of sound when it hits or touches the ground, like scraping metal or dirt flinging in the air when it hits the ground, because it looks preety bad when units get tossed with no effect to the enviroment or noise at all.
When units explode, the current wreakage stops moving immediatly, but in real life if its moving real fast and the wreakage appears, it should decelerate slower than instant to give a feel of fast, let the wreakage roll abit, who cares if it stays upside down, shame on those who dont texture the underside because u still think its TA! thats all i have to say, thank you for reading.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

I like that idea, flying airplanes, boom, flying pieces of wreckage, crunch *sound of metal sliding on sand/dirt*...

I like it :mrgreen:
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