This game doesnt really require much of graphics, and i dont mind runnign it on the lowest except for unit LOD. Im just wondering still if i should get 1gig of ram ( that does NOT include putting 512 of new ram with my current 512 of old ) and a Radeon 9550. Or 1.5ghz of ram.Bobcatben wrote:i ran it well on my geforce4 440mx se 128mb also, even better now that i have a 6800 ultra 256, hehe
Bare minimum cpu specs for no lag.
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I'd assume your mainboard's memory bus and CPU FSB run at 133mhz, but the "DDR" aspect of the ram (as AF has said) makes the effective data rate of the ram the same as if it were 266mhz SDRAM.Muzic wrote:ooo i always presumed it was SDRAM becuase cpuz said 133 mhz. But i see it says pc2100.. o_O?
So 1.5ghz of ram pc2700
or 1 gig and the 9550?
For now if I were you (and I didn't have all my odd habits about hardware configurations) I'd just get the 9550 and see what happens. My brother's machine can run some pretty big 4v4 games fine with ground hit decals at max, number of sounds up pretty high and unit LOD not at lowest, its only got a 2ghz Athalon, a 9550 (/w 256mb onboard video memory) and 512mb of ram (though it is confidgured to run in dual channel mode (2x 256mb modules), which probably dosen't make much of a diffrence).
The limitations you're having are more than likely GPU related, rather than memory or processor.
Yes they use some kind of physics combined with control logic.
Anyway, I posted that becaus I get a bit tired of everyone wanting a full rewrite of the pathfinding systems while it's one of the better parts of spring IMHO.
What's bad is collision detection and the invalid use of the pathfinder in certain cases, that gets units stuck into each other and bumping each other etc.
I have yet to find a bug or serious deficiency in the pathfinder.
But meh, I guess non-devs don't make such a clear distinction between different components...
Anyway, I posted that becaus I get a bit tired of everyone wanting a full rewrite of the pathfinding systems while it's one of the better parts of spring IMHO.
What's bad is collision detection and the invalid use of the pathfinder in certain cases, that gets units stuck into each other and bumping each other etc.
I have yet to find a bug or serious deficiency in the pathfinder.
But meh, I guess non-devs don't make such a clear distinction between different components...
- Dr.InfernO
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But i have a 1.73ghz laptop which gets lower % then some peoples 2.0+ o_O; Pentium M>Pentium 4, in some cases.Dr.InfernO wrote:Dr.InfernO's medical advise:
If you don't want to die by a lag infection, you should have at LEAST a 2.0Ghz Processor, or equvalent, otherwise you will be kicked out of my games.
- Lindir The Green
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