Gradual reclaim - Page 3

Gradual reclaim

Requests for features in the spring code.

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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Rezzing units that have been partially reclaimed is a very good point indeed

Here's how it would ideally work (im merely clarifying what I believe to be Acidd's idea)

Lets say you partially relcaim some of the unit. Now you want to rezz it. The rezzbot has to pay the metal to get the corpse back to 100% metal before the rezzing counter can begin to take ffect.


And im assuming that partial rezzing is already there (IE, that you can rezz a little bit of a corpse, leave, come bac kto it later, leave, come back again later and finish the job) ?

Sound reasonable?
dogthinker
Posts: 33
Joined: 10 Jul 2006, 09:28

Post by dogthinker »

Das Bruce wrote:
PauloMorfeo wrote:2- That is the hardest one. To be the most similar to what the game behaves now, gradual reclaim should not work on «live» units.
Wouldn't it be more logical that a unit thats being gradually reclaimed shouldn't autoheal?
Trouble is, what if you stop reclaiming, and then wait for it to heal. The only functional solution I can think of is to only allow 'reclaim on complete' rather than gradual/chunkal reclaim on live units.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Caydr wrote:Bruce, that's a little too complex for this guy's first project I'm thinking.
We can hope can't we.
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