Looking for some feedback - Page 2

Looking for some feedback

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Ahh, thanks. The hills are really the more important thing though.
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

I had that when I put in a harddrive from another computer. It's easy to fix if you're not a total nub(ie, know how to google).
mufdvr222
Posts: 681
Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Ok those hillsides on this map where rendered by l3dt thats the only part of the map that is wholly the result of the original render. I put together some textures and uploaded them for you, when you have the file and unzip it, open it up and you will see two folders "l3dt default" and "map texture samples"
"l3dt default" contains the original source textures for the hillsides, "rock1b.jpg" and "rock_2_blend_256.jpg", the hillsides are a blend of these two textures. There is a third texture in there which is a version of the default l3dt texture "rock1b.jpg", called "rock1b_edit.jpg" which has been matched to the colour of the hillside textures.
Inside the "map texture samples" folder is two hillside texture samples taken directly from the map, I also included the bump maps for all the textures. :-)
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