This is focused on translating;
- 3do -> scm. Done, Bone based model with UV texture mapping.
- textures. Not done, intends to merge all the textures and generate UV mapping info.
- cob -> sca. Sca is a keyframe format depicting animations triggered by a lua script. Keyframe generation from Cob piece/bone manipulation is waiting on the decompiler which will generate the lua script to connect everything.
The decompiling and texture code will take a while. Also, untill GPG releases information on SupCom scripting, the lua generation can not be really implemented and untill the game is released tested.
The reason for posting it here? Being able to convert 3do + texture (losslessly) to a bone based UV mapping format would be a considerable boon. As would being able to translate the scripts to something which doesnt suck from a design POV