Destroyable Missles - Page 2

Destroyable Missles

Requests for features in the spring code.

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Yes and the kamikaze-unit implementation would no longer do that.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Actually, while I'm all for weapons being able to spawn units, I'd rather just have versatile weapons for normal missiles. Nukes can, and in fact should be aircraft - the russian Topol-M missiles not only can deliver six separate nuclear charges (think of it as a plane shooting a sixpack nuclear burst missile), but can employ evasive manuevers against incoming threats. If, for example, the nuke unit would behave as a plane, and planes would be taught to actually evade missiles (currently all they can do is launch flares) by rolling and changing course/altitude, then the nuke with its compact build and great manueverability/acceleration would be all but impervious to normal missiles. A TA-type antinuke that is basically another nuke would kill it without much trouble though.
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