Sins of a Solar Empire (edit march 12: WOOT 1.03 IS OUT)
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Re: Sins of a Solar Empire
No! Don't get employed! Stay at home as long as you can...... It's safe there.....
Sins' biggest selling point IMO, is its association with Stardock. That is a guarantee of world-class game support. Just look at how they worked on Galciv 1+2 after they were released - there must have been a million patches, and not things like "3% increase to shields", but things like "rewrote AI engine, added 300 new features, improves your sex appeal".
Sins' biggest selling point IMO, is its association with Stardock. That is a guarantee of world-class game support. Just look at how they worked on Galciv 1+2 after they were released - there must have been a million patches, and not things like "3% increase to shields", but things like "rewrote AI engine, added 300 new features, improves your sex appeal".
Re: Sins of a Solar Empire
Good thing about Ironclad is that they actually listen to what people want, in a good way that is. Like the more challenging AI. Still it's pretty predictable, like pirates going for civilian ships, trade centers or refineries running straight into your turrets.
Still, I want shipdesign and huge tech trees. That wouldn't work out for multiplayer RTS games though.
Still, I want shipdesign and huge tech trees. That wouldn't work out for multiplayer RTS games though.
Re: Sins of a Solar Empire
Ship design, more research, a campaign, etc will probably be added in an expansion, I'd guess. That's the sort of thing Stardock would do, they don't screw around when it comes to expansions...
Here's a video described as being "awesome"... it's a Sins battle. It's actually very small-scale and kinda weak but you can see what the fighting's like:
link
I'm installing fraps at the moment, will try to make a proper video of a real battle. Makes this one look like a joke...
Here's a video described as being "awesome"... it's a Sins battle. It's actually very small-scale and kinda weak but you can see what the fighting's like:
link
I'm installing fraps at the moment, will try to make a proper video of a real battle. Makes this one look like a joke...
Re: Sins of a Solar Empire
Use the record feature in the game, then turn on cinematic mode, then playback. THEN film the battle.
It'll be cooler, I swear.
It'll be cooler, I swear.
Re: Sins of a Solar Empire
This looks pretty good. Any idea on an EU release date?
Re: Sins of a Solar Empire
Oh god this sounds so awesome
And a LAN coming up on friday
Life's good
And a LAN coming up on friday
Life's good
Re: Sins of a Solar Empire
Life is good, I agree. I managed to push back the enemy forces and took two planets today.
Yay for me!
Yay for me!
Re: Sins of a Solar Empire
This reminds me of supcom in so many ways. The units looks supcomish, the races are supcomish and it plays in a supcomish way, the weapons are supcomish, with the same "hey it's not all the same, got subtle differences like different colored weapons".
The bland really boring units come off even worse then supcom since a spaceship is just another spaceship while with supcom you have at least planes/boats/walkers/tanks.
The bland really boring units come off even worse then supcom since a spaceship is just another spaceship while with supcom you have at least planes/boats/walkers/tanks.
Re: Sins of a Solar Empire
game reminds me nothing of supcom..
the units are not subtly different they are quite varied, as are the tech trees which highly influence how each faction plays.. Im not saying the game is awesome beyond all knowledge, but its fun, if its your sort of thing, just dont expect the games to be short...
the units are not subtly different they are quite varied, as are the tech trees which highly influence how each faction plays.. Im not saying the game is awesome beyond all knowledge, but its fun, if its your sort of thing, just dont expect the games to be short...
Re: Sins of a Solar Empire
A spaceship is not just a spaceship, it is a series of tubes.
Also, Supcom had nigh-identical units on all sides, right? Just the experimentals and high-level rare units were different in significant, meaningful ways. Sins has very different units, and research goes in very different paths. The capital ships are also especially different, and they can't be considered on the same plane as "experimentals"... experimentals came at the end of the game in Supcom, capital ships are in the beginning in Sins.
"the units look supcomish" - as in... made from polygons in a three-dimensional plane?
"the races are supcomish" - as in... ... there's three?
"the weapons are supcomish" - as in... they are intended to cause damage?
The bland really boring units come off even worse then Sins since a plane/boat/walker/tank is just another plane/boat/walker/tank, while with Sins you at least have frigates, cruisers, capitals, fighters, planets, asteroids, wormholes, space stations, trade routes, pirates, resource trading, multiplayer savegames, random map generators, and legendary publisher support from Stardock.
How about you come up with a flaw that can't be found by googling "sins of a solar empire sucks".
Here's the impression I get from you when I read your post: You have most likely not played the game. In the event you have played the game, you most likely do not own the game. Post a picture of yourself holding the Sins box in your own home, opened, with a piece of paper that has your name on it. Or better yet, let's play a multiplayer battle.
"No, I can't be bothered"
Also, to the individual who asked about the time it would come to EU, it is downloadable via stardock's "Steam"-like service. If you want a retail box, I don't know, myself I can't buy it yet in Canada through a store. Probably soon...
Also, Supcom had nigh-identical units on all sides, right? Just the experimentals and high-level rare units were different in significant, meaningful ways. Sins has very different units, and research goes in very different paths. The capital ships are also especially different, and they can't be considered on the same plane as "experimentals"... experimentals came at the end of the game in Supcom, capital ships are in the beginning in Sins.
"the units look supcomish" - as in... made from polygons in a three-dimensional plane?
"the races are supcomish" - as in... ... there's three?
"the weapons are supcomish" - as in... they are intended to cause damage?
The bland really boring units come off even worse then Sins since a plane/boat/walker/tank is just another plane/boat/walker/tank, while with Sins you at least have frigates, cruisers, capitals, fighters, planets, asteroids, wormholes, space stations, trade routes, pirates, resource trading, multiplayer savegames, random map generators, and legendary publisher support from Stardock.
How about you come up with a flaw that can't be found by googling "sins of a solar empire sucks".
Here's the impression I get from you when I read your post: You have most likely not played the game. In the event you have played the game, you most likely do not own the game. Post a picture of yourself holding the Sins box in your own home, opened, with a piece of paper that has your name on it. Or better yet, let's play a multiplayer battle.
"No, I can't be bothered"
Also, to the individual who asked about the time it would come to EU, it is downloadable via stardock's "Steam"-like service. If you want a retail box, I don't know, myself I can't buy it yet in Canada through a store. Probably soon...
Re: Sins of a Solar Empire
Body movin, body movin
We be getting down and you know we're crush groovin.
We be getting down and you know we're crush groovin.
Re: Sins of a Solar Empire
I finished my first game against an easy opponent. It was nice that the easy opponent played very defensively, so I had time to fiddle around and build mega huge fleets to smash into their defenses.
(also, nothing made the megalomaniac in me more elated to see the small mushroom clouds that bloom on planets when you start orbital bombardment. Muahahahahahahaha!)
Which was fun. But then I tried the normal player and I had to desperately beat back an attack by a flagship lead fleet in the first 30 minuets of the game. I fought back their flagship with my fleet and gauss cannons, while building my own capital class ship. I then hounded the remnants of the enemy fleet through three sectors before I finally caught the dang flagship in an asteroid field and blew it to pieces before it could regenerate enough power to jump.
Fun!
So, I'm gonna try multiplayer with my friend. We'll stay in character and everything! It'll be fun, I swear.
(also, nothing made the megalomaniac in me more elated to see the small mushroom clouds that bloom on planets when you start orbital bombardment. Muahahahahahahaha!)
Which was fun. But then I tried the normal player and I had to desperately beat back an attack by a flagship lead fleet in the first 30 minuets of the game. I fought back their flagship with my fleet and gauss cannons, while building my own capital class ship. I then hounded the remnants of the enemy fleet through three sectors before I finally caught the dang flagship in an asteroid field and blew it to pieces before it could regenerate enough power to jump.
Fun!
So, I'm gonna try multiplayer with my friend. We'll stay in character and everything! It'll be fun, I swear.
- I2:Isaacment_Day
- Posts: 158
- Joined: 05 Dec 2007, 07:19
Re: Sins of a Solar Empire
Imperium wrote:Body movin, body movin
We be getting down and you know we're crush groovin.
Re: Sins of a Solar Empire
Did the exact same thing lolZoombie wrote:I finished my first game against an easy opponent. It was nice that the easy opponent played very defensively, so I had time to fiddle around and build mega huge fleets to smash into their defenses.
(also, nothing made the megalomaniac in me more elated to see the small mushroom clouds that bloom on planets when you start orbital bombardment. Muahahahahahahaha!)
Which was fun. But then I tried the normal player and I had to desperately beat back an attack by a flagship lead fleet in the first 30 minuets of the game. I fought back their flagship with my fleet and gauss cannons, while building my own capital class ship. I then hounded the remnants of the enemy fleet through three sectors before I finally caught the dang flagship in an asteroid field and blew it to pieces before it could regenerate enough power to jump.
Fun!
So, I'm gonna try multiplayer with my friend. We'll stay in character and everything! It'll be fun, I swear.
Awesome game tbh, it reminds me more of WC3 than supcom though..
Re: Sins of a Solar Empire
Indeed, it's epic 4X WC2 with spaceships...
<Argh sized rant about how much I hate WC2, SC, WC3 etc. goes here>
<Argh sized rant about how much I hate WC2, SC, WC3 etc. goes here>
Re: Sins of a Solar Empire
Oddly enough, this game actually reminds me of a different take on Pax Imperia...
Re: Sins of a Solar Empire
In the middle of a 4 way FFA at the moment
This game rocks
This game rocks
Re: Sins of a Solar Empire
Okay, I had a bit closer look on the game. What I meant with similarities to supcom was more about the "first impression", the design style, and more specifically for example, the Advent reminds me a LOT of the Aeon and I'm not sure how you could miss that... the way the units look and the religion stuff... TEC are kind of roughly similar to UEF as well, blocky designs and being "standard guys", altough i wouldn't take that one as far as the aeon-advent comparison.
Anyway, enough of that, some things about the actual gameplay. This might come as a surprise and it certainly was to me even after playing the game for quite a while. There's a huge system of damage and armor types. To be exact, 8 dmg types and 6 armor types:
http://forums.sinsofasolarempire.com/?f ... aid=177335
On top of this, there's many factors to damage calculation. There's shield and hull hp. The difference is mainly in how they are regenerated, with different special abilities. There's "shield" mitigation that's actually general (even when shields down) and work in a way to subtract a % of damage that goes up for each hit but down with time, the idea is that this would make focused fire less effective. There's also an "armor" rating that noone really seems to know for sure altough it's probably subtracted straight off from damage, favoring big hitters.
Something that's funny is that damage is almost completly unassociated with the weapon graphics. Damage is dealt seemingly arbitrarily at random while missiles hitting or beams pounding has no effect. You could also notice that capital ship weapons, all have the "capital" damage type, so it dosn't matter if it's missiles or beams or whatever, their all the same in this respect.
The devs have also seemingly gone for the "hide the mechanics" approach, similar to sword of the stars. Personally I dislike this approach, the idea is to have players "find out by playing how things work". I prefer to have clear rules designed to be interesting to think about (the implications of the rules) when fully understood rather then obscure ones designed to confuse the player and hard to figure out the rules themselves.
On special abilities, this follows pretty much exactly in the footsteps of WC3. This is the main area where the races are different and there's some semblance of interesting tactics. The advent can do some interesting stuff. Their battleship can taunt enemies, another ship can put damage return aura on him, and more. This is reasonably well pulled off by the game in my opinion.
Also, I'm not a fan of the slow game speed, slow trickle of resources. I much prefer "panic-style" gameplay like starcraft, altough i know this really depends on what kind of person you are.
Anyway, enough of that, some things about the actual gameplay. This might come as a surprise and it certainly was to me even after playing the game for quite a while. There's a huge system of damage and armor types. To be exact, 8 dmg types and 6 armor types:
http://forums.sinsofasolarempire.com/?f ... aid=177335
On top of this, there's many factors to damage calculation. There's shield and hull hp. The difference is mainly in how they are regenerated, with different special abilities. There's "shield" mitigation that's actually general (even when shields down) and work in a way to subtract a % of damage that goes up for each hit but down with time, the idea is that this would make focused fire less effective. There's also an "armor" rating that noone really seems to know for sure altough it's probably subtracted straight off from damage, favoring big hitters.
Something that's funny is that damage is almost completly unassociated with the weapon graphics. Damage is dealt seemingly arbitrarily at random while missiles hitting or beams pounding has no effect. You could also notice that capital ship weapons, all have the "capital" damage type, so it dosn't matter if it's missiles or beams or whatever, their all the same in this respect.
The devs have also seemingly gone for the "hide the mechanics" approach, similar to sword of the stars. Personally I dislike this approach, the idea is to have players "find out by playing how things work". I prefer to have clear rules designed to be interesting to think about (the implications of the rules) when fully understood rather then obscure ones designed to confuse the player and hard to figure out the rules themselves.
On special abilities, this follows pretty much exactly in the footsteps of WC3. This is the main area where the races are different and there's some semblance of interesting tactics. The advent can do some interesting stuff. Their battleship can taunt enemies, another ship can put damage return aura on him, and more. This is reasonably well pulled off by the game in my opinion.
Also, I'm not a fan of the slow game speed, slow trickle of resources. I much prefer "panic-style" gameplay like starcraft, altough i know this really depends on what kind of person you are.
Re: Sins of a Solar Empire
What is homeworld 2 pds mod?Is it good?I understand they are trying to make a "combat simulator" making you use heavt tactics and strategy?
Re: Sins of a Solar Empire
At first I thought it was about customizable ships but instead they throw several dozen of ships at you with different load outs. Not bad but not what I'm interested in. It's quite difficult too.