The Official Lego Spring Mod Dev Forum Page Item Goal Thing!
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- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Sheekel, heres a little update. I got my unit to work in spring, but I didn't kill one and I haven't tryed any of the other explosion commands. I'll keep you posted on that. By the way school starts for me on Monday so that means this will be way down the list of my priorties. Sorry
Heres some pics of my turret in game. It's a nice little "Frag Cannon" This is how the bricks would look like in game. I used just the standard TA pallet in 3do builder to try it.





You make me laugh.......
Anyways got to make this quick.
First off I haven't found a list yet to answer this question, but this is self explanitory:
"You are missing an OpenGL extension needed
to use shadowmaps (fragment_program_shado
w)"
That should cover you guys. If not read more about it, as it also covers the shiny texures too.
Also one minor problem, will correct soon:
"CobError: Invalid piecenumber for explode
(in scripts\legotest.cob:Killed at 268)"
Otherwise it looking good, except for the "phantom polies" I can't get rid of.
Anyways got to make this quick.
First off I haven't found a list yet to answer this question, but this is self explanitory:
"You are missing an OpenGL extension needed
to use shadowmaps (fragment_program_shado
w)"
That should cover you guys. If not read more about it, as it also covers the shiny texures too.
Also one minor problem, will correct soon:
"CobError: Invalid piecenumber for explode
(in scripts\legotest.cob:Killed at 268)"
Otherwise it looking good, except for the "phantom polies" I can't get rid of.
-
- Posts: 3
- Joined: 30 Sep 2005, 03:34
Lego SPRING
This would be too cool, perhaps as well as LEGO and K-NEX vehicles we could have the HUGE units made of duplo (LEGO for 2 year olds). How about a krogoth that looks as though it's been made by a toddler?
Or maybe LEGO, K-NEX and DUPLO could be different races. Its a bunch of ideas but it could work......
Or maybe LEGO, K-NEX and DUPLO could be different races. Its a bunch of ideas but it could work......
Side joke....... The LEGO rebelion verses the MEGABLOCK EMPIRE. Sorry but i'm feeling sarcastic..... Not happening though.
Anyways guys I have a slight script bug in my explosion script that scripter didn't catch so i'll have to fix it. But I think it has to do with the fact that I only put one "if x%" explosion varible in it. I will fix it, and when it's done i'll make a video of how it works.
Anyways guys I have a slight script bug in my explosion script that scripter didn't catch so i'll have to fix it. But I think it has to do with the fact that I only put one "if x%" explosion varible in it. I will fix it, and when it's done i'll make a video of how it works.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
If you turn on advanced menus, you can use the put-on command (which puts one piece on another) and can align faces to other faces using clever manipulation of the flatten commands.smoth wrote:I made all of gundam annihilation in it. :) Limited indeed. :shock:TA 3D wrote:No i'm not. It dosen't have any snap options besides grid, and plus it's very limited.
I have never needed snap.
If you take the time to look into it, wings is actually a very powerful tool for making TA models
I'm alive and thanks for digging up the dead.
Anyways I got a 30 day trail of 3ds Max 8 so i'm learning that so I can make units for the new format. But to make you salavate...... Heres the work in progress of the legoman(low poly). Though the helmet is going to take some time to do.
Its currently around 560 polys, but then again the lego man will be the most complex model. I still have to texture him.


Its currently around 560 polys, but then again the lego man will be the most complex model. I still have to texture him.
The LEGO man is done, now I just need to texture him. For the making images part, the alpha channel is a killer to make and figure out. Oh well. Then of course theres always UV mapping that has to be done. And the fact that I haven't gotten it to work yet...... Updates as I have them. I am going to try to keep the lego man under 800 ploys max for a highly detailed version. Otherwise something like the one shown would be in the 650 poly range.
*Big Update*
I have finished making textures. Instead of modelling the bumps, they are part of a pack of 20+ textures. It isnt much, but we really just need basic colors and such. Pics later. I just have to get them to work in 3do builder (i havent got Upspring to work, it never loads textures right for me).
TA 3D, regarding your "invisible faces": im pretty sure the argument made that polycount has very little to do with performance (i only read a bit of that thread, perhaps im wrong?) will apply to your model. I wouldnt worry to much about those faces, if true.
Im reviving the dead here and am ready to get this Mod moving. If anyone is interested, feel free to join in. I cant script walk animations so if anyone can do those we could use you!
I have finished making textures. Instead of modelling the bumps, they are part of a pack of 20+ textures. It isnt much, but we really just need basic colors and such. Pics later. I just have to get them to work in 3do builder (i havent got Upspring to work, it never loads textures right for me).
TA 3D, regarding your "invisible faces": im pretty sure the argument made that polycount has very little to do with performance (i only read a bit of that thread, perhaps im wrong?) will apply to your model. I wouldnt worry to much about those faces, if true.
Im reviving the dead here and am ready to get this Mod moving. If anyone is interested, feel free to join in. I cant script walk animations so if anyone can do those we could use you!
Kind of late but the bottom of this page may prove usefull in some way.
http://berneyboy.planetquake.gamespy.com/textures.htm
http://berneyboy.planetquake.gamespy.com/textures.htm