The Official Lego Spring Mod Dev Forum Page Item Goal Thing! - Page 4

The Official Lego Spring Mod Dev Forum Page Item Goal Thing!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Well, im trying to texture the test stuff, but 3do builder just loads a blank file when I improt files. Is this because i'm running windoze XP? How can i fix this problem?
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

sorta

Post by TA 3D »

Thats a "not the right bit resolution" problem. I made some textures awhile back, then they stoped working the next time I ran 3do builder. As for image editing, get GIMP. It's a free image editing program that can do pretty much anything except vector painting.

http://www.gimp.org/windows/

I have a master lego brick color list that i'm using to make prototype textures. What i've tryed is using the base color, then 2 transparent textures. One a rough texture, and the other the stud pattern. I think I almost have it figured out. I'll post some examples when I finish them.

By the way i'm been a bit pre-occupied by the new LEGO Factory product line that allows you to build then buy the model you made with a program they provide(or let others buy it).
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Well, i finally got my hands on VS .net 2003

This is what i think draws explosion particles:

void CWreckProjectile::Draw(void)
{
inArray=true;
unsigned char col[4];
col[0]=0.15*200;
col[1]=0.1*200;
col[2]=0.05*200;
col[3]=200;

float3 interPos=pos+speed*gu->timeOffset;
va->AddVertexTC(interPos-camera->right*drawRadius-camera->up*drawRadius,2,5,col);
va->AddVertexTC(interPos+camera->right*drawRadius-camera->up*drawRadius,2,5,col);
va->AddVertexTC(interPos+camera->right*drawRadius+camera->up*drawRadius,4,2,col);
va->AddVertexTC(interPos-camera->right*drawRadius+camera->up*drawRadius,4,2,col);
}


The stuff in red actually draws the particles.
I figure that if i just mess around with certain particle sizes i can get a nice lego explosion. :-)
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Is no one even going to comment on my Lego models? Even if its to say 'Go away. They Suck"? Ive almost given up and started to model them myself! (But im not quite that annoyed. Yet). Ah what the hell, have computing for the next lesson anyway, and we just happen to be doing 3d modeling. Mabey ill make a start on it then.
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TA 3D
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Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Whoops! I forgot about you. Sorry. :roll:

Anyways a couple weeks ago I looked at them. Their good. I like them(my self being an advid LEGO fan). I say good work! By the way do you have the nessary peices to build the small vehicle model I posted on the first page?

There seems tobe some desesion in the ranks though, and I haven't been able to test my unit yet because of not being able to get it in game, due to lack of info for working with spring. But I think thats been changed now, so it's off to work then I have time. I also have to settle on a texture idea that will work. In stead of flat texture, i'm thinking of a slight roughness to all the textures. :?
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Maelstrom, I like pictures # DSC03200 and DSC03198. The rest is star wars and i would prefer to make more TA oriented stuff. NICE though! Can you send me some better pics of the ones i stated above?
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Maelstrom
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Post by Maelstrom »

Probably should have named them better, will next time. I had a feeling it would be those ones, I rather like them myself. Ill upload some more when I get ome again. Will rename them from what the camera calls them to.

Ill see what I can do about making that model. I dont have the tracks, but I THINK I have everything else. Ill also see if I can make that gun at the top of the page.
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TA 3D
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Post by TA 3D »

Hey no one said anything had to be like TA. Yes it has some good ideas, but lets expand. I have some great ideas for different races.

1. APCs/Wheeled vehicles, Crusers/Catamarans, shock troops(quick and fast), more supersonic/radar invisable vtol-all units lighter armer, faster speed.

2. Tanks/Battle tanks, Battleships/destroyers, Straped & armored infintry, gunships/slower planes/stealth-all units slower, bulkyer, more armor.

I have more ideas, but I don't think spring allows more then 2 races.

I haven't though about hovers, as they are in realtiy inherently hard to make work right, so I might not include them in the race ideas. Also Helicopters, BYE! BYE! We've got vtol A10's of the future(think twin autocannons). Feel free to refer to my earlyer post for weapon types. Oh resources: Metal, and Energy. Think Rock Raiders, people. Green Energy crystals and shiny sliver ore crystals(actuly their from Auqazone). Oh and this might sound dumb, but I propose that all factories are closed, except for shipyards, or some other special factories. Also the addition of constuctor plants(builds just cons.), instead of combining them. I say make this have as much possiblities as possible.

"To rule the galaxie, one brick at a time."

By the way to keep our noses clean: DON'T USE THE LEGO LOGO!

Disclamimer,
This mod/prodject, and it's content, isn't indoresed or supported by LEGO(copyright/restricted )in any way whatsoever.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

...I have more ideas, but I don't think spring allows more then 2 races...
just so you know, I think (if i remember corectly, from ages ago) you can have an infinite number of races in spring. Almost certain infact. wether they will work in the current lobby is another mater (cause i think the lobby logos for arm and core are built in...) But the actully engin supports an infinite number, theres a file with each sides data (IE: what unit the comander is, and thats about it) and then, bosh, it works...

aGorm
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TA 3D
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Post by TA 3D »

Sweet aGorm, Thats just what I needed to hear! The only problem I see is that since so much of the game engine is devoted to displaying the maps(I'm sorry but this has to be said), it leaves little to nouthing for the units and features. Also since the maps use these horendously huge texture files, that they are constently displayed, theres only 2048x2048 of usable texture space avaible. Guys this really needs to be addressed if we want to use any more textures then TA comes standard with. :|

By the way I think it's time we come up with our own ideas insted of reusing the OTA ones all the time. I love them, but we need varity!
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

I thought it would be cool to have really heavy infantry:

Image

Massive Machine Guns! It kind of rolls around on 1 wheel, like a droid. I am experimenting with the ammo belts....i've almost got them too feed the guns right....
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genblood
Posts: 862
Joined: 19 Jan 2005, 03:37

Post by genblood »

Sheekel,

That would be a great add-on unit ... to XTA .... The
SY .. is looking for a new heavy armor kbot ...
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

i thought they were looking for a heavy rocket kbot.....ill post it though....
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Hey TA-3D, any updates...im still struggling with the explosions...(sigh)
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Yeah about that umm.. I kinda got side tracked because of the "Wiki" not having the info I need for making the right files for spring. But since thats changed now and tons of stuff has been added, plus I now have a coulpe mod files and 7z, I can really dig into it and make it work.

On another subject Blender is giving compatibilty issues with file type versions, Wings 3d is too hard to use, GMAX is locked(well I think I know a way around that will allow me to use it). Rino 3d has save limits, Maya PLE is locked, 4DBlue(still haven't figured it out), so modeling has been a problem for me. As soon as I can get the comp, I'll start plugin away. I have basic dimenions for parts, and quite a large amount LEGO bricks myself that shouldn't be an issue.

I finaly got an idea for how to texture the models. There will be stud logos in many count and color, and various other decals. I was thinking about including the rough texture for the slopes, but I need to save texture space. As for telling player colors apart, I was thinking of using "clan logos". Yes there would be a main "faction logo", but each clan in that faction would have it's own logo. The max texture space is going to be our "Nemeses". Thats way the bricks will be colored.

(side note: Some guys online posted how to open the LDD part files. I might take a look into this. It might just be the thing I need.)
Sheekel
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Joined: 19 Apr 2005, 19:23

Post by Sheekel »

i can send you a copy of 3dsmax via email or regular postal...assuming you live in the us...

i use rhino but i just run a windows recent/temporary file wiping program after i use up the saves (NEVER LET IT GO TO ZERO...SAVE WHILE IT IS ABOVE 15 AND WIPE) and i get 25 new ones everytime....
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TA 3D
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Post by TA 3D »

By the way I think I know my problem so I can work around with GMAX using the MD3 exporter and a file converter. That should solve all my problems.

By the way the part thats in red in my last post, well I looked into that AND FOUND MUCH KNOWLEDGE, INFORMATION, AND WISDOM!!!!!!!! That could be extreamly helpful. Lets just say free developer kit from the makers of Direct 3D for commercial or non commercial use. It comes in Win for .NET and MSCV6, for Mandrake, and for Fedora core. This might prove to be vary useful
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Sheekel, I know you been grumbling about 3do builder recently so I got somethings to cheer you up.

First if you are having texture problems look at this thread for help:

http://taspring.clan-sy.com/phpbb/viewt ... 96&start=0


Second to make textures even work they have to be in the TA format. Heres a link to a zip file I made that has a bump of the TA pallet, and a pallet file for Gimp that allows you to make textures with it.

http://www.fileuniverse.com/?p=showitem&ID=1502[/url]

**I'm going to make a tutorial for using it**
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TA 3D
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Post by TA 3D »

By the way I experimented a little with a texture idea that I'll use instead of logo colors so that we won't get confused. Of course this screen shot isn't totaly correct, as I was seeing how it shows a red type logo for blue. The basic idea is that you tell each other apart by the logo which sould pretty much corespond with the normal colors. So for this example the red bird would be the color red. Then we can give them clan names instead like: Blood Hawks for player red. Sorry the pics so big I forgot to shrink it's size.

http://www.maj.com/cgi-bin/gallery.cgi?i=264877
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TA 3D
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Post by TA 3D »

I'm in th process of making TGA files of the brick colors. Though I haven't figured out transparency or reflections with tga's yet. I'll have to work on that next. Back to the colors, each color image is 2x2 pixels in the specified color from a source list I have. This is so I can keep from using up all the texture space.

Heres an example if we have say 256 color textures at 2x2 pixels each then a 16x16 groupe of textures(which equals 256 texture files), that would be only 512 of the total texture space. Leaving plenty to do studs, decals, and clan logos, except that since studs would need lots of different texture sizes they will not be feasable under the current texture limit. You would have to have a bunch of alpha textures for the stud patterns and apply them on top of the color texture. That will have to weight for the new model format.

Of course If you are going to use 3do builder that would be a different story.................. As that would require larger size textures so you could see them. I'm not sure what to do about that except make white textures with the real textures name for reference to the real ones. You would just have to view a texture color list while you are texturing so you get the colors you want.

We would need a program for building with bricks and applying colors from a pallet file, and and the alpha stud texture, decals, and clan logos on top of that.

I hope all that made since to you.......... :roll:
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