Tweaking height maps.
Moderator: Moderators
Re: Tweaking height maps.
Uploaded v0.5
- Fixed: Slope map now corresponds to Spring slopes
- Fixed: Preview window centers on the changed area
- Changed: Noise amplitude is now specified in elevation units instead of 0.0 to 1.0
- New: Many new options for erosion tool, including Stop button
- New: Selection transform commands allow you to flip or rotate the selection (not its contents)
- Fixed: Slope map now corresponds to Spring slopes
- Fixed: Preview window centers on the changed area
- Changed: Noise amplitude is now specified in elevation units instead of 0.0 to 1.0
- New: Many new options for erosion tool, including Stop button
- New: Selection transform commands allow you to flip or rotate the selection (not its contents)
Re: Tweaking height maps.
Works now.
First feature request is zoom.
First feature request is zoom.
Re: Tweaking height maps.
Das Bruce wrote:Works now.
First feature request is zoom.
RogerN wrote:You can zoom in and out with + / -
Re: Tweaking height maps.
Second request, better interface.
Re: Tweaking height maps.
Holy... cow. Meh, I wish I hadn't decided to distract myself with a Help system for P.U.R.E., I'd use this new version in a heartbeat. Maybe tomorrow night 

Re: Tweaking height maps.
it gets stuck when I change the view center and magnification (3d view)
Re: Tweaking height maps.
How big is your height map?it gets stuck when I change the view center and magnification (3d view)
The 3D image is updated any time you change the view center, magnification, or view angle. It's normal for the render to take a few seconds. Larger height maps will take longer to render. However, if it's locking up for 30 seconds or more then there's probably something wrong.
It would also be helpful to know if the error only occurs on one of your height maps, or if it's happening for all of your height maps.
Re: Tweaking height maps.
it happen 2 times, but no more problems, there was no error, just stuck, and only on that (257x257) hmap
Re: Tweaking height maps.
The problem with this erosion tool (I have the same problem when i use erosion in Bryce) is it makes the corners of the map... um... fall down.
With impulse, units can easily fall down these holes, fall off the map, and sort of get stuck in a perpetual falling-off-the-map-ness. Its not good.
With impulse, units can easily fall down these holes, fall off the map, and sort of get stuck in a perpetual falling-off-the-map-ness. Its not good.
Re: Tweaking height maps.
That shouldn't be happening. Dirt which is "eroded" into the corners ought to just accumulate there. Would you mind posting an example of what you're seeing?Saktoth wrote:The problem with this erosion tool (I have the same problem when i use erosion in Bryce) is it makes the corners of the map... um... fall down.
I tried to reproduce this behavior but so far I haven't noticed any problems in the corners. I suppose it's possible that my development version has already fixed the issue, but I don't remember making changes to the erosion code recently.
Re: Tweaking height maps.
Hey, I finally go around to using this again (making custom maps for the next release of my game). Great improvement! I love the 3D preview- I think it needs a rotate Y parameter, but meh. Very easy and intuitive to use now, imo.