Movedefs: http://code.google.com/p/evolutionrts/s ... fs_evo.lua << movedef for this particular unit is TANK2
Unitdef: http://code.google.com/p/evolutionrts/s ... bbuggy.lua
Moderator: Moderators
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depthModMaxValue = 1.111111;
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depthModParams = {maxScale = 1.111111},
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;
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,
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depthModMaxValue = 1.111111;
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TANK2 = {
footprintx=2,
footprintz=2,
maxslope=28,
maxwaterdepth=5000,
maxwaterslope=255,
badwaterslope=255,
crushstrength=20,
heatproduced=20,
heatmapping=0,
depthModParams = {
minHeight = 0,
maxHeight = 5000,
maxScale = 0.3,
quadraticCoeff = 0.3,
linearCoeff = 0.3, -- deprecates "depthMod"
constantCoeff = 0.3,
}
minwaterdepth=10,
heatmod=50,
slopemod=4,
-- heatmapping=false,
},
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Error: 2, gamedata/defs.lua,
[string "gamedata/defs.lua"]:37:
[string "gamedata/defs.lua"]:25:
error = 2, gamedata/moveDefs.lua,
error = 3, gamedata/movedefs_classes.lua,
[string "gamedata/movedefs_classes.lua"]:19:
'}' expected (to close '{' at line 3) near 'heatproduced'
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depthModParams = { ... }
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depthModParams = { ... },
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TANK2 = { ... },
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TANK2 = { ... }
it crashes because your intel ram drivedriver got too hot.[f=0000000] Failed to load moveDefs
[f=0000000] Error: 2, gamedata/defs.lua, [string "gamedata/defs.lua"]:37: [string "gamedata/defs.lua"]:25: error = 2, gamedata/moveDefs.lua, error = 3, gamedata/movedefs_classes.lua, [string "gamedata/movedefs_classes.lua"]:19: '}' expected (to close '{' at line 3) near 'heatproduced'
But isn't that just Lua syntax?trailing commas to the changelog
Do you have to make *everything* into drama?? I don't see any drama. you do.Pxtl wrote:Do you have to make *everything* into drama?