Tower Defense thread. - Page 25

Tower Defense thread.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Argh
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Joined: 21 Feb 2005, 03:38

Re: Tower Defense thread.

Post by Argh »

Well, feel more than free to use anything from Nanoblobs that strikes your fancy, and modify it however you want.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Tower Defense thread.

Post by smoth »

Might do that argh,

I can do waves of any project. If you have a particular art style for the map in mind I can also do that.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Tower Defense thread.

Post by Jazcash »

You could base the maps upon popular designs from tower defense flash games and make them 3D and completely awesome them up.

Image
Looks kinda KP'y :P

Image

Image

Image

Image

There's hundreds of them out there, a lot of inspiration.
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REVENGE
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Joined: 24 Aug 2006, 06:13

Re: Tower Defense thread.

Post by REVENGE »

TheFatController wrote:
1v0ry_k1ng wrote:why dont you just use models from other games? this is spring tower defence, it seems plausible that spring units will make camero appearances, right?
I'm 100% serious when I say emmanuel's unit pack would look perfect as critters:
Image
Did he model all that stuff himself, or is it stolen/mixmatched from other models?
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Neddie
Community Lead
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Re: Tower Defense thread.

Post by Neddie »

I think he made them all, they follow the same basic design concepts and are visually similar.
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kburts
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Re: Tower Defense thread.

Post by kburts »

wow, those would look amazing as critters!
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smoth
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Re: Tower Defense thread.

Post by smoth »

kburts wrote:wow, those would look amazing as critters!
those models are terrible. Someone else can use them, I won't put them in.
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kburts
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Joined: 22 Mar 2009, 00:36

Re: Tower Defense thread.

Post by kburts »

holest?!?!... what is wrong with them...

but on another story, do you have any creeps made or anything like that?
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smoth
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Re: Tower Defense thread.

Post by smoth »

They are shit, 3dos with shit 3do texturing.
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Tower Defense thread.

Post by zwzsg »

kburts wrote:but on another story, do you have any creeps made or anything like that?
Check the first post, it has vids, images, etc.. : http://www.moddb.com/mods/tower-defense ... t#imagebox
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MidKnight
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Re: Tower Defense thread.

Post by MidKnight »

neddiedrow wrote:I think he made them all, they follow the same basic design concepts and are visually similar.
Emmanuel makes his units out of prefabricated parts, IE he makes parts and puts them together to make units.

At least that's what I gathered from his more-or-less understandable talk.
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1v0ry_k1ng
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Joined: 10 Mar 2006, 10:24

Re: Tower Defense thread.

Post by 1v0ry_k1ng »

I imagine the textures are terrible, but those models look interesting

there are plenty of classic spring units that need to make an appearance; I think a flash wave is more or less mandatory :p
imbaczek
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Re: Tower Defense thread.

Post by imbaczek »

weasels more so imho
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Pendrokar
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Joined: 30 May 2007, 10:45

Re: Tower Defense thread.

Post by Pendrokar »

Guessmyname wrote:Or just give cash based on damages rather than kills?
If this TD will have regenerative critters then this won't work!

Will this TD have regenerative critters?
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Hoi
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Joined: 13 May 2008, 16:51

Re: Tower Defense thread.

Post by Hoi »

Could you show some pictures of the creeps? I only see pictures of the towers so far :wink:
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Tower Defense thread.

Post by Pxtl »

Argh wrote:Well, feel more than free to use anything from Nanoblobs that strikes your fancy, and modify it however you want.
I remember you were planning on giving NB a conventional teamcolour set (instead of their little idea-bubbles). Did you ever do that?
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smoth
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Re: Tower Defense thread.

Post by smoth »

Hoi wrote:Could you show some pictures of the creeps? I only see pictures of the towers so far :wink:
you are not looking. They are there.
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Jazcash
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Re: Tower Defense thread.

Post by Jazcash »

Nab the Arm Mobile Anti nuke and make it faster for awesome creepy crawly.
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Guessmyname
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Re: Tower Defense thread.

Post by Guessmyname »

I think what he means is renders. We have ingame shots of turrets and creeps, but only renders of turrets to go off (well, except for that awesome boss-creep of doom). Bit of a problem if you're trying for an idea of the visual style to make creeps yourself.
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smoth
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Re: Tower Defense thread.

Post by smoth »

those are not renders, just in editor shots. I don't do renders.
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