
bloom(lua download)
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Re: bloom(lua download)
yeh some maps give off to much bloom


Re: bloom(lua download)
http://www.darkstars.co.uk/downloads/vi ... _BLOOM.luaFalcrum wrote:Works on GF7800GT well =)
But bloom is too heay for me... It is posible to change this ?
there you go, better?
edit : to edit yourself add .txt to the widget and open with standard windows thing, in one of the first lines youll see blur and bloom amount, try tweaking them, blur needs to be really close to 1.0 and id use amount oif bloom 0.8-1.4, try to balance them
Last edited by Hoi on 16 Jun 2008, 09:20, edited 1 time in total.
- Forboding Angel
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Re: bloom(lua download)
Reason is some mappers here */me glares* don't understand how to control the sun (regardless of the fact that I have tried and tried to explain it
).
The majority of my later maps look great, some of the earlier ones when I was first starting out don't look so hot.
It is most definately the mappers fault. Not the shader's fault.

The majority of my later maps look great, some of the earlier ones when I was first starting out don't look so hot.
It is most definately the mappers fault. Not the shader's fault.
- Evil4Zerggin
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Re: bloom(lua download)
It seems that the quickest way to reduce overbloom is to increase illumThreshold. If the comments are correct, the default turns everything that is at least 50% bright into a glow source O.o.
Re: bloom(lua download)
Evil4Zerggin wrote:It seems that the quickest way to reduce overbloom is to increase illumThreshold. If the comments are correct, the default turns everything that is at least 50% bright into a glow source O.o.
false, its perfect at 0.5 if you make it like 0.55 your 'bloom' will switch bloomed-not bloomed every few secs
Last edited by Hoi on 16 Jun 2008, 17:18, edited 2 times in total.
- Forboding Angel
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Re: bloom(lua download)
But then you get almost no bloom on maps whose creators actually knew what they were doing with sun settings.
hmmm if only there were a way to override the smd with a mod. All it would take is a few lines, you wouldn't need to change the direction or anything...
hmmm if only there were a way to override the smd with a mod. All it would take is a few lines, you wouldn't need to change the direction or anything...
Re: bloom(lua download)
Forboding Angel wrote:But then you get almost no bloom on maps whose creators actually knew what they were doing with sun settings.
hmmm if only there were a way to override the smd with a mod. All it would take is a few lines, you wouldn't need to change the direction or anything...
i think im just going to rename the widgets so i can use more than one,ill use 3, normal, more bloom, less bloom
- Forboding Angel
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Re: bloom(lua download)
Actually, that's really not a bad idea. Too bad it can't be done automagically tho :-/
The default seems to look great on all of my maps that I could think of, except the really really old ones (It took me some time before I understood how the sun worked too). Damn shame that it's tough to change that many smd's.
The default seems to look great on all of my maps that I could think of, except the really really old ones (It took me some time before I understood how the sun worked too). Damn shame that it's tough to change that many smd's.
Re: bloom(lua download)
You should post some teasing pics of bloom on your maps.
Re: bloom(lua download)
Actually, that would make for a good map effect, a scorched planet in orbit of a highly active sun. or even a planet thats undergone a major readioactive disaster that stripped off its protective upper layers of atmosphere..
Re: bloom(lua download)
if we could query the map lighting with lua, we could make bloom adjust to the map..
- Forboding Angel
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Re: bloom(lua download)
Masure wrote:You should post some teasing pics of bloom on your maps.
Not a bad idea masure. I'll do it when I get home.
Re: bloom(lua download)
We already have this problem without bloom on some of these maps as you can see if you turn on reflections.
One map that springs to mind is sunken outpost. I would say mappers should be more observant of lighting.
One map that springs to mind is sunken outpost. I would say mappers should be more observant of lighting.
Re: bloom(lua download)

also affects skyboxes to much and maps with no white wat so ever seem totally unaffected (my map coldsnap has way to much bloom) this pic of my map hightops has no bloom on the ground but a ton on the units skybox
Re: bloom(lua download)
We also have a huge issue with latest drivers for the 8000 series, if you update it, it just goes pitch black.
Re: bloom(lua download)
i edited my lua config for the bloom shader and got a much nicer subtle result made of epic win
i can upload my version if anyone is intrested all maps seem to look decent

i can upload my version if anyone is intrested all maps seem to look decent

Re: bloom(lua download)
still tinkering some more but some more screens to show difference with and without bloom still working on it to get an overall better look
without

with

an IP free (well core logos need to be removed but 99 percent IP free) screenshot of CA with bloom on amazon river delta

arm roy gets stuck in a puddle

without

with

an IP free (well core logos need to be removed but 99 percent IP free) screenshot of CA with bloom on amazon river delta

arm roy gets stuck in a puddle

Re: bloom(lua download)
could you upload that version?Otherside wrote:i edited my lua config for the bloom shader and got a much nicer subtle result made of epic win
i can upload my version if anyone is intrested all maps seem to look decent
Re: bloom(lua download)
there you go, its on post 1Masure wrote:You should post some teasing pics of bloom on your maps.