BOTA team - Page 2

BOTA team

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

Re: BOTA team

Post by hokomoko »

Can I have a "Spring Developer & Spring 1944 Developer & Sex Object" rank?


not really plz don't ban me plz
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: BOTA team

Post by Silentwings »

No you can't.
hokomoko
Spring Developer
Posts: 593
Joined: 02 Jun 2014, 00:46

Re: BOTA team

Post by hokomoko »

Ok, thanks anyway!
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: BOTA team

Post by AF »

I remember when I was a sex object...

For some reason I remember weapons on construction aircraft in BOTA and other minor but most definately not OTA changes
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: BOTA team

Post by Jools »

I don't remember the unit stats exactly but the basic idea is that it's as close to OTA as possible. But some things are of course different: OTA for instance doesn't have automatic targetting, so that changes the gameplay a bit. But when I play it I get the same OTA feel. But that's why it's basically OTA, and not Verbatim OTA. VOTA also wouldn't sound as appealing.

Also BOTA has very little lua so it also serves as a kind of a nullmod for testing purposes.

But construction aircrafts don't have weapons: https://code.google.com/p/basically-ota ... ructor.FBI
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: BOTA team

Post by Forboding Angel »

I think he means the atlas, which does have a little pew pew machine gun. Not enough damage to be super effective, but does make dropping a bit more feasible.

Edit: Jools, could you please export to github?
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: BOTA team

Post by Jools »

Yes, github suits well for a decentralised project such as BOTA, but frankly, if we will not even have the right to make news posts then that's it from my part at least. Maybe someone else is willing to develop a mod without those requirements but that's not me. The people who have contributed to bota are at least quanto, netto, ismo and me, maybe someone else.

If you need to ask something you know where my postbox lives.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BOTA team

Post by abma »

Jools wrote:if we will not even have the right to make news posts then that's it from my part at least.
who is "we"?
as long as you don't listen to others you won't get anything here.
abma
Spring Developer
Posts: 3798
Joined: 01 Jun 2009, 00:08

Re: BOTA team

Post by abma »

locked, this leads to nothing (expect wasting time)

when you want a release post, create a post in this forum. (and ask a moderator to move it to the community blog when needed/wanted)
Locked

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