BA:R Arm models

BA:R Arm models

Balanced Annihilation with remade Units

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Beherith
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BA:R Arm models

Post by Beherith » 30 May 2013, 19:18

I decided to start a new thread for all the arm models. I will update it every time a model is added to svn.

You can always check progress, but the spreadsheet takes very long to load cause of all the images.
https://spreadsheets.google.com/ccc?hl= ... l=en#gid=0

Also, you can check out the models ingame, on the Polonium autohost.

Cremusses models:
Image

More arm buildings: Juno, air repair pad, twilight, ambusher and chainsaw.
Image
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Beherith
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Re: BA:R Arm models

Post by Beherith » 31 May 2013, 08:20

Arm depthcharge launcher:
Image
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PicassoCT
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Re: BA:R Arm models

Post by PicassoCT » 31 May 2013, 10:24

Yeah.. lets make the cheerleader to the impending damoklesdoom that is coming towards us smaller mods :(

Yes it looks good. No further coments. Do not encourage him.
Such "encouragment" is what got him the restraining order on public parks and the 50 m bancircle around woman everywhere. ;)
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dansan
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Re: BA:R Arm models

Post by dansan » 31 May 2013, 10:55

HolyShit - these look fantastic!
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Senna
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Re: BA:R Arm models

Post by Senna » 31 May 2013, 15:38

nice job
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Beherith
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Re: BA:R Arm models

Post by Beherith » 01 Jun 2013, 14:44

Arm EMP
Image
Image

Dragon eyes:
Image
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zerver
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Re: BA:R Arm models

Post by zerver » 01 Jun 2013, 17:54

looks xtremely cool
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Beherith
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Re: BA:R Arm models

Post by Beherith » 02 Jun 2013, 12:36

Arm Shield:

Image
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Beherith
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Re: BA:R Arm models

Post by Beherith » 02 Jun 2013, 15:03

Dragon claw

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Silentwings
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Re: BA:R Arm models

Post by Silentwings » 02 Jun 2013, 18:56

Looking great!
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Beherith
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Re: BA model replacements

Post by Beherith » 03 Jun 2013, 18:26

Guardian
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Beherith
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Re: BA:R Arm models

Post by Beherith » 09 Jun 2013, 15:04

LLT:
Image

Nano tower

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Cheesecan
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Re: BA:R Arm models

Post by Cheesecan » 09 Jun 2013, 15:57

*drool*
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PicassoCT
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Re: BA:R Arm models

Post by PicassoCT » 09 Jun 2013, 18:51

Only critique i can come up with- it doesent look "civilian" and i can imagine noober self walk into a first game and beeing dissapointed that the nano turrets everyone recommends dont defend my base.
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smoth
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Re: BA:R Arm models

Post by smoth » 09 Jun 2013, 19:27

maybe make the pillars around the nano glowing tubes?
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Beherith
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Re: BA:R Arm models

Post by Beherith » 09 Jun 2013, 21:46

Picasso and smoth are both right on the nano. It was a rushed job I didnt think through.

Anyhow, FireStorm's arm destroyer:

Image
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zwzsg
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Re: BA:R Arm models

Post by zwzsg » 09 Jun 2013, 22:21

Maybe make the nanolathe shaped like a cone instead of a tube, so it looks like a nanobeak and not a gun.
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Beherith
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Re: BA:R Arm models

Post by Beherith » 09 Jun 2013, 22:47

FireStorm's sharks teeth and decade:

Image

And his Conship:

Image
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PicassoCT
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Re: BA:R Arm models

Post by PicassoCT » 10 Jun 2013, 00:20

Conship Katamaran- why did nobody else ever think of this. Brilliant, from the first day firestorm posted the models to this moment were they are ingame!
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Jazcash
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Re: BA:R Arm models

Post by Jazcash » 10 Jun 2013, 01:31

It'd be even cooler if they had no front or rear and could move either way without having to rotate
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