Random WIP 2006-2011 - Page 417

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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knorke
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Re: Random WIP

Post by knorke » 02 Dec 2011, 14:35

Image
and pathing was like derp.
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Wombat
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Re: Random WIP

Post by Wombat » 02 Dec 2011, 14:50

good one pica (can i call u like that? its cute ;-;) this fog gives great effect, same as minimap lol
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT » 02 Dec 2011, 15:52

knorke.. what am i looking on? It looks like a chessboard map turned into a peweeflipper...
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smoth
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Re: Random WIP

Post by smoth » 02 Dec 2011, 16:16

Image
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knorke
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Re: Random WIP

Post by knorke » 02 Dec 2011, 16:32

The idea was to make a dynamic maze thing, like this superlol game where lots of people stand in a square with their arms like
Image
Two people run around in the maze and one tries to catch the other.
If the chased one claps his hands, all the maze people rotate 90° and thus the maze changes.
But it doesnt really work because derp.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT » 02 Dec 2011, 16:35

..and yet the idea is Yahweesome.
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1v0ry_k1ng
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Re: Random WIP

Post by 1v0ry_k1ng » 02 Dec 2011, 22:27

smoth wrote:Image
(best film ever)
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT » 02 Dec 2011, 22:38

i hate documentarys...


I mean take a guy, a real clever guy, he invents fire. Real benefit for the cavemen.

But to invent fire, he has to be risk afine. He has to hate human company. Has to be cleverer then the chieftain. Has to have a reward system which ignores drugs and sex, for the reward of the success of mind.

Bad for the first siencecaveman.
Now mean Mother Nature is a bitch. She would like to have it both ways. For once she would like to have that guy addicted to his girl like a crackHer (we call it luv now, so rooomantic like a heroine-deal), but she also like the sience. So what does she do?

If you cant decide, you divide, and then conquer. If our sience Ape has sex and children, one half gets to be scientist, and the other part becomes the backup. Stupid like can be. Back to nature, and luvin religion. A biological backup.
And one needs the other to exist on, and both are the same side of a dangerous coin, flipped a thousand times. Thats what i enjoy, to see both sides in a discussion groaning in agony, as a paradox is shaped, and truth enters.
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Pxtl
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Re: Random WIP

Post by Pxtl » 02 Dec 2011, 23:34

hoijui wrote:wow cool! :D
well done you two! i like picassos the most so far (and the sample tex also looks good).
though.. maybe i just don't like the others very much, cause they remind me on the old games, with their monotonic gameplay.
You mean Doom2?

DIAF.

Seriously, Z, that's incredisexy. The first Doom-text one is hilarious.
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LordMuffe
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Re: Random WIP

Post by LordMuffe » 07 Dec 2011, 19:17

Image

legs are hard to get right...
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smoth
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Re: Random WIP

Post by smoth » 07 Dec 2011, 19:37

NICE
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knorke
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Re: Random WIP

Post by knorke » 07 Dec 2011, 21:51

the "toes" look a bit fragile but otherwise nice.
---
Image
its funny because the rotors spin while it spins while it crashes.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT » 07 Dec 2011, 22:24

im doing everything right, yet i go down like a dead parrot. I wish to utter a complaint!
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LordMuffe
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Re: Random WIP

Post by LordMuffe » 08 Dec 2011, 18:34

Image

I´m quite happy with the shorter legs. Now I will have fun with designing some different weapons for it to aim at stuff.
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Beherith
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Re: Random WIP

Post by Beherith » 09 Dec 2011, 09:18

Try rotating the feet more forward. Currently it's center of gravity seems like its way more forward than its feet's center of pressure. Looks like its gonna fall over head first any moment. Other than that, great work!
muffe.png
muffe.png (73.24 KiB) Viewed 2786 times
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LordMuffe
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Re: Random WIP

Post by LordMuffe » 09 Dec 2011, 12:25

I was a bit worried about that too. So I imported the model into a cad program and let it calculate the center of gravity by evenly distributed mass.
So it seems that it is even to far on the back of the unit. The purple line shows the area of the main weight-bearing part of the foot. I will have to move/expand it a bit to the back.
The toes are mainly for the balancing act while the feet are moving.

I think the side image fails to show, that the shoulder part is quite large and shifts the mass distribution to the back.

So , at the moment, the walker would rather fall on his back than fall over :)

Of course, it´s more important that it looks stable as being "realistically" stable.

Would you care to explain what you mean with
Try rotating the feet more forward.
?
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schwerpunkt.jpg
center of gravity
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scifi
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Re: Random WIP

Post by scifi » 13 Dec 2011, 11:32

see beherits pic on the above post, THE Yellow arrow.

Image

Essencialy drag the foot a bit to the rigth end.
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Forboding Angel
Evolution RTS Developer
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Re: Random WIP

Post by Forboding Angel » 14 Dec 2011, 05:11

knorke wrote:the "toes" look a bit fragile but otherwise nice.
---
Image
its funny because the rotors spin while it spins while it crashes.
Suggestion: tilt the rotators at odd angles in killed() and randomize their speeds.
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Beherith
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Re: Random WIP

Post by Beherith » 15 Dec 2011, 13:08

A little WIP large map. Lighting and SSMF needs doing.

Also, find the core commander on the pic....

Image
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AF
AI Developer
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Re: Random WIP

Post by AF » 15 Dec 2011, 15:05

I approve immensely of this recent advance
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