Random WIP 2006-2011 - Page 398

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM » 23 Jun 2011, 18:53

Trying to build up my skills each time i visit this forum, you guys help me become better.


My grandfather was a lead designer in world war two/coldwar warships.

I have kind of taken this passion and so am creating a game about my own warships in this style, still ww2 style-ish when it comes to gameplay, but yet its own unique way of future design.

A big challenge!

And a building inspired me to photograph its broken patterns (its a broken down wharehouse) and then redraw them in photoshop, 4 different colors like you told me.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 23 Jun 2011, 19:45

units wont look any less badass with bright colors (ak ur fighter)
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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM » 23 Jun 2011, 21:55

I dont like bright, i like shadow 8)

Image
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PicassoCT
Journeywar Developer & Mapper
Posts: 10223
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT » 23 Jun 2011, 21:57

If you do it dark, at least add a bright 2nddary map to it, so it can shine like metall. Important that it doesent turn into one dark blob.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch » 23 Jun 2011, 22:55

Speaking of warships:

Image
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 » 24 Jun 2011, 04:08

@ MElvinVM

Does it fly?
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MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM » 24 Jun 2011, 05:22

it was planned to fly, but it doesn't really seem to work that well in spring.

As a bit of a space mod-ish i was thinking more as to let a naval-ship be capital ships, and planes be fighters/bombers
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bobthedinosaur
Blood & Steel Developer
Posts: 2695
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur » 25 Jun 2011, 01:17

ships so large it takes half the map to turn?
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat » 25 Jun 2011, 05:20

MElvinVM wrote: it doesn't really seem to work that well in spring
CT ?
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 » 25 Jun 2011, 06:26

Wombat wrote:
MElvinVM wrote: it doesn't really seem to work that well in spring
CT ?

lol.. people playing ct...
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Random WIP

Post by yuritch » 25 Jun 2011, 08:03

bobthedinosaur wrote:ships so large it takes half the map to turn?
My ship is not supposed to be used in S44 scale (except for lulz). Maybe someday I will resurrect Spiked's "Burning Waves" game, there it won't be too large.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 30 Jun 2011, 08:02

Spring Tanks' capture the flag is now capture the flower!
Image
spring tanks, get it? :shock: :shock: :shock:
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Forboding Angel
Evolution RTS Developer
Posts: 14585
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel » 30 Jun 2011, 23:58

Is that in 5.2? I just grabbed 5.2 last night.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke » 01 Jul 2011, 01:06

the butterflies yes, the flower not (its wip)
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss » 01 Jul 2011, 01:17

some freelance jobs
Image
skin is a bit "asiat" atm :p

modeling/uv/texturing ~ 12h
Texture's made using blender's 3d texture paint tool.

'Still have so much too learn :|
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi » 01 Jul 2011, 01:36

Cremuss wrote:'Still have so much too learn :|
The more you do the more you learn :)

About the skin. Even asian skin has red in it, I would make it less yellow, a bit more red, and use a lot more hue variation. Hue variation is the key to making a realistic looking skin.

If you're not sure about the tones/hues, there's a "trick" that could help. Take a good look at the skin, and ask yourself "Does this look like a zombie or like a living human?". Doing this makes it a lot easier to decide if you need to put more life in it or not.

Also, really good job, you're improving a lot.
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss » 01 Jul 2011, 02:34

Thanks,

yup, he does looks like a zombie :mrgreen:
'will fix that :)
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Hoi
Posts: 2912
Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi » 01 Jul 2011, 02:58

Cremuss wrote:Thanks,

yup, he does looks like a zombie :mrgreen:
'will fix that :)
See? The trick works! 8)
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle » 01 Jul 2011, 15:08

Texture's made using blender's 3d texture paint tool.
are you serious??
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Cremuss
Posts: 364
Joined: 28 Oct 2006, 21:38

Re: Random WIP

Post by Cremuss » 01 Jul 2011, 15:41

yes, a little of gimp too but mostly everything was painted directly on the texture through the 3d texture paint tool
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