Random WIP 2006-2011 - Page 392

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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smoth
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Re: Random WIP

Post by smoth »

sup.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Nice one. Is that dome over the drivers seat modeled or textured? Really seamless merging of texture art and model.
Last edited by knorke on 06 Jun 2011, 03:17, edited 1 time in total.
Reason: trololo img->url
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knorke
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Re: Random WIP

Post by knorke »

so much green!
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Wombat
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Re: Random WIP

Post by Wombat »

what does it do. teleports trees or wat?
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knorke
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Re: Random WIP

Post by knorke »

actually just a comparison picture of "bland boring map" vs "map pimped up with plants."
i briefly did think about allowing players to move trees, like with a gripper unit or something but i guess it would a bit useless.
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Wombat
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Re: Random WIP

Post by Wombat »

oohhh. well, ya, gj !
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smoth
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Re: Random WIP

Post by smoth »

spring people hate features irrationally.
luckywaldo7
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Re: Random WIP

Post by luckywaldo7 »

knorke wrote:actually just a comparison picture of "bland boring map" vs "map pimped up with plants."
i briefly did think about allowing players to move trees, like with a gripper unit or something but i guess it would a bit useless.
How about the ability to plant seeds to grow trees? :D

Trees then provide your renewable resource. Conquer your enemy and be nice to the planet while you do it! \o/
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knorke
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Re: Random WIP

Post by knorke »

already have regrowning trees, not spreading though...
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Wombat
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Re: Random WIP

Post by Wombat »

lol @ casual. feed trademark more :D
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Pressure Line
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Re: Random WIP

Post by Pressure Line »

Image

Energy storage. Rawr.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

eats lightning, shits success
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Beherith
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Re: Random WIP

Post by Beherith »

New map + new features + new models = pimping out.

Image


Image
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

I see him stroolin, my mouth it starts droolin, him hatin, envyin for all that im eyeing.
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Das Bruce
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Re: Random WIP

Post by Das Bruce »

Everytime I see something like this it makes me sad we have such crude map edges.
Masure
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Re: Random WIP

Post by Masure »

Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
It's people like you who make RTS games with limited unzoom.

Go play starcraft.
Last edited by Masure on 06 Jun 2011, 14:36, edited 1 time in total.
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knorke
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Re: Random WIP

Post by knorke »

why are energy storages always some rather bland lightbulb encased in some rods? Why not ie a flywheel?
ImageImage

maps looks good but high ground should have a different texture from low ground. (i think that would have made many many maps better)
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Beherith
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Re: Random WIP

Post by Beherith »

Heh, flywheel is a pretty neat idea, shouldn't be all too hard to script something like it.

Also, you're the second person to say it needs height differentiation in texture, I'll get to work on that.
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smoth
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Re: Random WIP

Post by smoth »

Masure wrote:
Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
It's people like you who make RTS games with limited unzoom.

Go play starcraft.
He didn't say limited zoom but camera lock is one solution, yes. "people like you" who make irrational knee-jerk responses are what ruin this community masure.
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Beherith
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Re: Random WIP

Post by Beherith »

Das Bruce wrote:Everytime I see something like this it makes me sad we have such crude map edges.
All current possible solutions to map edge issues are lacking, The best and simplest solution at the moment is endless water all around.
You can:
Use water all around
Use void water with a skybox
Use heavy engine fog with larger map + map limiting gadgets
Use fog gadget with larger map + map limiting
Put hills all around it
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