Mushrooms!!

Mushrooms!!

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Mushrooms!!

Post by LathanStanley »

THEY ARE DONE !

linky:
http://www.unknown-files.net/index.php? ... &dlid=1772

Quanto042 wrote:I want the shrooms to look crazy cool too, like shrooms drawn by some 60s hippy who has been in fact eating shrooms. It has to be that fucking awesome looking.


:twisted:
crazy hippy like??

#1)

Image

#2)

Image

#3)

Image

#4)

Image

#5)

Image




------------------------


Quanto042 wrote: Most definately!!! W00t.

Me likes #3






----------------------------






I think I'll release them with 2 different skins.. purple and the orangeish one...

if you wanna add a vanilla... go for it... shouldn't be hard... :P

give me a lil bit to set up the UV's and skin it... :twisted:

edit: UV's done... shouldn't take too long to skin...

I say.. approx, an hour :wink:





---------------------------







took a lil longer than an hour... took about 1 hour and 15 mins.. bah...

but lookie.. the purple ones are done!

:P

Image


Edit... got the other one done... it was pretty fast... mostly just altering colors... etc...

but yeah.. checkit

Image
Last edited by LathanStanley on 04 Oct 2006, 08:46, edited 1 time in total.
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

We need a cross with the tree map of doom and these.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Das Bruce wrote:We need a cross with the tree map of doom and these.
:shock:

/me is confused...


HUH? wtf? :?
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Badger badger badger badger badger badger...

Lathan, could you make super-sized versions of them? Imagine a map with giant mushrooms on it, not just small features... combined with supersized grass features so the player(s) feels sort of like Gulliver in the land of the giants or something like that. Though undestroyable (or reclaimable) features are needed then.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

rattle wrote:Badger badger badger badger badger badger...

Lathan, could you make super-sized versions of them? Imagine a map with giant mushrooms on it, not just small features... combined with supersized grass features so the player(s) feels sort of like Gulliver in the land of the giants or something like that. Though undestroyable (or reclaimable) features are needed then.

scaling objects in upspring is EASY!!... when I get these finished 100%.. if you wanna scale it huge and pretend to be a gopher... be my guest..
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Well I was suggesting an idea for a map as well. Yeah I know how to resize them but I'm not a map maker :P
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

LathanStanley wrote:
Das Bruce wrote:We need a cross with the tree map of doom and these.
:shock:

/me is confused...


HUH? wtf? :?
You phail!

The agorm tree map of vapour ware doom?
User avatar
Wolf-In-Exile
Posts: 497
Joined: 21 Nov 2005, 13:40

Post by Wolf-In-Exile »

Reminds me of Alice in Wonderland. :P

You should make some badass man-eating shrooms too!
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Well... seeing as transparency is hopefully in the next version... I may take another stab at making taht tree map. :-) And maybe Ill include some mushrooms. That could look quite good (but i'll prob od a texture that fits in better...).

Plus I can moddel loads better now... so the trees wont look crap. And I can UV map! WOOT!

aGorm
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I hope those mushrooms are atleast taller then normal trees when in-game.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

aGorm wrote:Well... seeing as transparency is hopefully in the next version... I may take another stab at making taht tree map. :-) And maybe Ill include some mushrooms. That could look quite good (but i'll prob od a texture that fits in better...).

Plus I can moddel loads better now... so the trees wont look crap. And I can UV map! WOOT!

aGorm
I'm a few steps ahead of you....

Image

been working on this thing for awhile.... I'm still having issues with the collisions... I may be able to have a "template" you can put on maps though before toooo long... :wink:

the biggest issue I've had is with "reclaimablility".... they need to fix the non-reclaimable tag.. :P
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Wolf-In-Exile wrote:Reminds me of Alice in Wonderland. :P

You should make some badass man-eating shrooms too!
Exactly what I'm on about!
drafzzz
Posts: 8
Joined: 12 May 2006, 10:18

Post by drafzzz »

i want the "morille" . the 4th

with pink/Red/orange plasma fiber instead thin relief of hat
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Those are the awesomest shrooms EVAR!!!

[EDIT]
I don't come to Art & Modelling very often so pardon my delayed reply. I was waiting for an update in the Map Discussion board :x
[/EDIT]
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Tell me about it Lathan... :-)

I have a few tricks that work for pathing and collisions (involving very hard terain going up the inside of the trunks, and then the tree itself needs no colision detection.)

And then for thing like large roots ect.. that stick out, use seperate invisible models...

Complicated, but on this scale actully feasable.

And then as everythings big.... Hmmm Peewee size Mushrooms. mmmmm...

BTW ... I take thats for like a tree thats in teh water or somthing.... ? Right?

aGorm
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

LathanStanley wrote:the biggest issue I've had is with "reclaimablility".... they need to fix the non-reclaimable tag.. :P
I think in 0.73 indestructable features are non reclaimable.
User avatar
Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

Can we smoke these? :D
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

They should explode if triggered with a laser.
User avatar
Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Buggi wrote:Can we smoke these? :D
Um...
U eat them. Even the "get high" kind.
User avatar
LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I'm makin a generic TDF and checking them on a test map.. then I'm gonna give me to you guys... gimie a bit and you get them tonight... :-)
Post Reply

Return to “Art & Modelling”