Random WIP 2018 / 19 / 20 - Page 2

Random WIP 2018 / 19 / 20

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10378
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018

Post by PicassoCT »

Ladies and gentleman- this could be just another Random WIP- but instead i give you the blargh.

The blargh is basically a unit, that whos family history could be described as a movement over the battlefield.
Its very disgusting and moving at the same time.
And it will be done in Hide/Show Gif Style.

Image

Its also the usual passive-aggressive attempt to get kloot to implement Morph-Animation - or at least get a shader for that.

Yes, we could do feature request.. but then.. this wouldnt have the style, of having feature horny masses harassing a dev into a corner.
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Random WIP 2018

Post by Anarchid »

Carriers are such an overused trope
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2018

Post by PicassoCT »

Building Animation Gifs?
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Random WIP 2018

Post by Anarchid »

On the right: ancient-breed ZK Chicken Defense Tube
On the left: unidentified alarming lifeform!? Heavy defense? Chicken nuke?! Now you know why you fear the night.

Image

P.S. I know you like animations
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Last edited by Anarchid on 10 Oct 2018, 10:49, edited 1 time in total.
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018

Post by PicassoCT »

Does the eye thing look around?

Otherwise sexxy as fuck
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Anarchid
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Joined: 30 Nov 2008, 04:31

Re: Random WIP 2018

Post by Anarchid »

Eye is a static piece of texture, but the whole thing should have that "tree" shader which makes it do small unnerving movements with every bit of skin
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018

Post by PicassoCT »

Lol, if you took a texture as a constant offset to a sinus curve and zero as deactivator - you could basically do wave texturing, with some parts contracting and others expanding along veins.
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TurBoss
Jauria RTS Developer
Posts: 89
Joined: 27 Jan 2014, 01:04

Re: Random WIP 2018

Post by TurBoss »

blender 2.8 beta

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ivand
Posts: 269
Joined: 27 Jun 2007, 17:05

Re: Random WIP 2018

Post by ivand »

TurBoss wrote: 10 Dec 2018, 02:13 blender 2.8 beta

Image
Wanna try to export PBR maps from Blender and see how they look in the game?
See: viewtopic.php?f=12&t=37691
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TurBoss
Jauria RTS Developer
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Joined: 27 Jan 2014, 01:04

Re: Random WIP 2018

Post by TurBoss »

sure will do asap
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2018

Post by PicassoCT »

To all the creators out there - you r de real WIP


GUI advancements- habanero buttons now can have borders.

Image

Also brainstormed some little RTS Idea over the weekend, its basically a spy-game with heavily automated war-drones as combatants.

Code: Select all

Antagon:
- get Money from supression (destroyed buildings, cooperate explotation, local dictator police, religious frencys)
- One party has to prepare and protect a hidden threat

Operatives: Killer, Coordinators, Cellagent

Buildings: Propagandaserver, SafeHouse, AssemblyLine, CanooOne (Anti-Orbital Gun, Satelitte-Launcher), Projectsite
Vehicles: SuicideBomber
WalkDrones: ScanDrone, ComDrone, AntiPerson-MinefieldMother, Tankhunter, Sniperdrone, Suicidedrone
Plane: ScanPlane, ComPlane, MineDrone, HunterDrone, Tomahawk, Stop-Go-Swarm

Protagon:
- get Money for proven dangers and attacks on allies (aka local police and factorys) + operatives discovering people who are close to the project and hunting down cells
- This party has to find and neutralize that threat


Operatives: Killer, Coordinators, 

Buildings: Propagandaserver, SafeHouse, AssemblyLine, CanooOne (Anti-Orbital Gun, Satelitte-Launcher), Projectsite
Vehicles: OperatorAPC, Tank, Artillery
WalkDrones: ScanDrone, ComDrone, AntiPerson-MinefieldMother, Tankhunter, Sniperdrone, Suicidedrone
Plane: ScanPlane, ComPlane, MineDrone, HunterDrone, Tomahawk, Stop-Go-Swarm




Game USPs:

Line Of Communication (LASER / Electronic / Satellite/ Public / NFC) - only humans continu there goals once out of line of communication

Line Of Sight (Satellite/ Plane / Drone/ Video by LOC) - as longs a a Unit is observed its history of executed commands is visible to the observer

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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2018

Post by PicassoCT »

Still working on the habanero buttons for chili- now the organic variety.
Im planing to add some l-trees growing from these borders.
How does one draw outside of the surrounding father element.

Image

Of course its all WIP
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP 2018

Post by PicassoCT »

Last Post goes tooooo

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Image
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LordMuffe
Posts: 284
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2018

Post by LordMuffe »

I don´t know, I don´t dare to open a 2019 RWIP-thread.

So I just post this Banisherwannabe tank here:

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ThinkSome
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Re: Random WIP 2018

Post by ThinkSome »

Looks like a metallic lobster?
MasterBel
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Joined: 18 Mar 2018, 07:48

Re: Random WIP 2018

Post by MasterBel »

Looks really cool, only I can't quite tell front from back. Or is that the idea?
ThinkSome wrote: 29 Jan 2019, 01:04 Looks like a metallic lobster?
I don't know, certainly doesn't look like this metallic lobster:

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LordMuffe
Posts: 284
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2018

Post by LordMuffe »

well, i hope once it moves around its quite obvious which part is the front :)
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018

Post by PicassoCT »

The front is where we drive towards
LordMuffe
Posts: 284
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2018

Post by LordMuffe »

it sure is

here is some kind of hovering vehicle... who knows what purpose it could serve...

also, since it hovers, it doesn´t necessarily have a front ;)

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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP 2018

Post by PicassoCT »

Lord Muffe we demand game..
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