That's what I had read about so far, the UV mapping is getting me, that's why I found this.Zenka wrote:There isn't a simple converter program. But, as you guesses, indeed a list of complex steps. Teaking in account you have to retexture the entire model.Eaglebird wrote:Just tell me one thing, is it impossible to use the old .3do models by converting them or archiving them somehow, or is it just a complex set of steps?
As you are probably aware, s3o uses UV-mapping. While 3do uses per-face-texturing. <eaning if you want to convert 3do to s3o, you'll have to UV-map the unit and texture it. Other then that, there isn't much converting to be involved. You can export the objects, texture them and put it back together.
However, it is more usefull also to remake the model with more detail. then just spend time in retexturing them.
