Random WIP 2014+ - Page 10

Random WIP 2014+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Locked
User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi » 30 May 2014, 18:02

Are those walls to do with Smoth, Behe?

Also, more: https://github.com/spring1944/additiona ... e718c2bdb2
0 x

gajop
Moderator
Posts: 3023
Joined: 05 Aug 2009, 20:42

Re: Random WIP 2014+

Post by gajop » 30 May 2014, 18:16

Cool, but consider naming it differently: http://en.wikipedia.org/wiki/Jap , "JPN" is more suited (http://www.worldatlas.com/aatlas/ctycodes.htm)
0 x

User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP 2014+

Post by scifi » 01 Jun 2014, 22:31

Hey guys, some weird designs i made today!

Been doing some organic stuff (not visible on this screenshot) but making mechs is always fun!

Image
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth » 02 Jun 2014, 01:03

I really like the concepts! well done!
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP 2014+

Post by rattle » 04 Jun 2014, 00:42

been at it again lately... trying some hard surface modeling for baking reasons to feed Substance Designer something to work with to eventually get on to generating procedural tetxures which then gets fed to Unity in the next step...

Image
0 x

User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP 2014+

Post by scifi » 04 Jun 2014, 12:03

Thanks smoth!

Hey rattle interesting model, can you post a wireframe view of it? im interested on some of the shapes the model has.
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth » 12 Jun 2014, 18:21

Photoshop CC is pretty neat. I took my old magella model loaded it up, rotated it to a top down view drew a few rectangle selections on the model then did a rainbow gradient..

Pretty neat.

Image

fwiw.
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi » 21 Jun 2014, 17:18

S44 ships got textured (yuritch), also now tank & infantry landing craft arrive fully loaded (FLOZi):

Image
Image
Image
Attachments
screen00028.jpg
(220.92 KiB) Not downloaded yet
screen00027.jpg
(200.69 KiB) Not downloaded yet
screen00026.jpg
(194.97 KiB) Not downloaded yet
0 x

klapmongool
Posts: 843
Joined: 13 Aug 2007, 13:19

Re: Random WIP 2014+

Post by klapmongool » 21 Jun 2014, 18:30

FLOZi wrote:S44 ships got textured (yuritch), also now tank & infantry landing craft arrive fully loaded (FLOZi):

Image
Image
Image
Nice. What is that map called again?
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi » 21 Jun 2014, 18:41

DireStrights [sic]
0 x

User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Random WIP 2014+

Post by jK » 21 Jun 2014, 20:59

experimenting with grass code again

Image
Image
Attachments
grass2.jpg
(144.79 KiB) Downloaded 2 times
grass1.jpg
(183.13 KiB) Downloaded 2 times
0 x

User avatar
smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Random WIP 2014+

Post by smoth » 21 Jun 2014, 21:38

cool, you going to mess with the trees also?
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi » 26 Jun 2014, 00:28

Image

:shock: May not be obvious what is going on here...
Attachments
screen00030.jpg
(153.76 KiB) Downloaded 2 times
0 x

User avatar
jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Random WIP 2014+

Post by jK » 26 Jun 2014, 07:58

:mrgreen: you can attack single turrets :mrgreen:
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10238
Joined: 24 Jan 2006, 21:12

Re: Random WIP 2014+

Post by PicassoCT » 26 Jun 2014, 11:04

inb4 hidden weakspots.. right into the rhasbberys-storage chamber
0 x

User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP 2014+

Post by rattle » 27 Jun 2014, 15:28

scifi wrote:Thanks smoth!

Hey rattle interesting model, can you post a wireframe view of it? im interested on some of the shapes the model has.
oh... I've scrapped it a while ago sorry
0 x

User avatar
FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6109
Joined: 29 Apr 2005, 01:14

Re: Random WIP 2014+

Post by FLOZi » 27 Jun 2014, 18:26

Re-model and texture of http://en.wikipedia.org/wiki/Marinefährprahm#Motozattera_.28MZ.29 by yuritch:

Image
Attachments
screen00031.jpg
(269.87 KiB) Downloaded 4 times
0 x

LordMuffe
Posts: 275
Joined: 13 Mar 2005, 15:39

Re: Random WIP 2014+

Post by LordMuffe » 29 Jun 2014, 17:07

its a nearly textured flying robo-insect builder thingy... that was delightfull to create thanks to the many cloneable parts :). blue is meant to be teamcolour later on.

Image

Image
0 x

User avatar
Peet
Malcontent
Posts: 4381
Joined: 27 Feb 2006, 22:04

Re: Random WIP 2014+

Post by Peet » 30 Jun 2014, 05:07

^ this rules
0 x

User avatar
scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP 2014+

Post by scifi » 30 Jun 2014, 22:23

Love the insect robot, needs more contrast on the texture, too much white! but model wise it looks awesome.

More random stuff! been a loong time since ive done anything.

Image

Image

Image

The latest ive already rigged it in blender as well
0 x

Locked

Return to “Art & Modelling”

cron