Random wip 2012+ - Page 18

Random wip 2012+

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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rattle
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Re: Random wip 2012+

Post by rattle »

haha.. skankin :-P
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smoth
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Re: Random wip 2012+

Post by smoth »

something for EE
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smoth
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Re: Random wip 2012+

Post by smoth »

fang didn't like that, had to fix.

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rattle
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Re: Random wip 2012+

Post by rattle »

could use a couple of more guns
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PicassoCT
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Re: Random wip 2012+

Post by PicassoCT »

Wait a second, what are my eyes reading.. EE? You modelling for the dead now?
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Karl
Panzerstahl Developer
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Re: Random wip 2012+

Post by Karl »

Those barrel looks a little bit simple too me
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FireStorm_
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Re: Random wip 2012+

Post by FireStorm_ »

Image
ARM Sea plane platform, closed and open. bigger image.
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SanadaUjiosan
Conflict Terra Developer
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Re: Random wip 2012+

Post by SanadaUjiosan »

Super like!
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Das Bruce
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Re: Random wip 2012+

Post by Das Bruce »

Maybe replace those handles around the edge with something that looks like it could dock ships?
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1v0ry_k1ng
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Re: Random wip 2012+

Post by 1v0ry_k1ng »

PicassoCT wrote:Wait a second, what are my eyes reading.. EE? You modelling for the dead now?
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AF
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Re: Random wip 2012+

Post by AF »

FireStorm_ wrote:Image
ARM Sea plane platform, closed and open. bigger image.

Reminds me of Anno 2070 ARCs, I like it

I always wondered why the sea plane platform had to be a sea only structure, like the hoverplants, couldn't they work on both?
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FireStorm_
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Re: Random wip 2012+

Post by FireStorm_ »

Das Bruce wrote:Maybe replace those handles around the edge with something that looks like it could dock ships?
That might be a good idea, but remember that Seaplane platforms start underwater, which I believe is important game play wise, and rise to the surface when they start building. I think something like docks for ships wouldn't go well with behaviour like that.

Also: I regret having not yet been able to play Anno 2070. Browsing pictures shows beautiful model art. Very inspirational. Although I better not look at them to much or my stuff seems bland and lacking detail :-) . And I think it's already a texture challenge :-) .

And seaplanes are a bit of a guerilla tactic I think, being underwater and its con providing mainly underwater buildings. Anyway, for me modelling BAR stuff keeps a lit on the wild idea generation, since game play is fixed. :-)
BaNa
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Re: Random wip 2012+

Post by BaNa »

I rly rly want seaplanes to be able to fly underwater (slower ofc)

it would be the ultimate wat tactic:

HAHA I MAKE SEA AA

WHERE ARE THE PLANES

WHERE IS MY BASE

WAT
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AF
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Re: Random wip 2012+

Post by AF »

Image
Image
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Anarchid
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Re: Random wip 2012+

Post by Anarchid »

I rly rly want seaplanes to be able to fly underwater (slower ofc)
I wonder if Spring can allow them to be targeted by torpedos then. And not by aa while underwater.

And have all units that are x elmos above ground be targetable by aa.
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smoth
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Re: Random wip 2012+

Post by smoth »

unit morph LOL LUA IT
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Das Bruce
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Re: Random wip 2012+

Post by Das Bruce »

FireStorm_ wrote:That might be a good idea, but remember that Seaplane platforms start underwater, which I believe is important game play wise, and rise to the surface when they start building. I think something like docks for ships wouldn't go well with behaviour like that.
Have them come out/unfold/expand when it surfaces?
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smoth
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Re: Random wip 2012+

Post by smoth »

1v0ry_k1ng wrote:
PicassoCT wrote:Wait a second, what are my eyes reading.. EE? You modelling for the dead now?
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Karl
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Re: Random wip 2012+

Post by Karl »

They think you are making models for E&E...
And are curios (?) if you decided to continue this old mod/game.
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smoth
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Re: Random wip 2012+

Post by smoth »

what would give them THAT impression?
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